[0.2] Incinerate/Flameblast Ignite Infernalist - T4 pinnacle Viable
I made an ignite incinerate/flamblast infernalist in 0.1. Decided to give it a try this time around and see how far I could push it
I make use of the Unique spear (saitha's spear), on weapon swap, to aggravate ignite and deal double dmg. Without further ado, here's the build. BUGS YOU MUST KNOW ABOUT There are currently 2 bugs with this build. 1. When you allocate Zone of Control with the unique jewel Megalomaniac, it turns off ur blasphemy curse aura setup every time you enter a different zone. You have to constantly manually turn it off and back on again ON EVERY NEW ZONE YOU ENTER. 2. The Pyromantic Pact node in the infernalist ascendency doesn't work when ever you enter a new zone. You can still cast incinerate but you don't generate any infernal flame. THIS IS BAD. On high infernal flame you gain 50% of dmg as extra dmg and we want this. Luckily this is an easy fix. Cast either Solar Orb or flammability curse and it will return to normal.
POB/Maxroll
VIDEOS
T4 OLROTH T4 KING IN THE MIST T4 XESHT SETTING UP CONFIG SO YOU DON'T CAST SPELLS ON WEAPON SWAP ***Very important*** I use Saitha's Spear on weapon swap with Rapid Assault. You need to set up ur weapon set correctly so you don't cast spells on weapon swap you. The video up above shows this.
STATS/DEFENSE
GEAR
You want to get gear that gives you: 90 max rez 75 chaos rez 60% block Some mana on gear Life Regenerated per second on atleast 1 piece of gear. (20 life regen or higher) You need a minimum of 205 intelligence 101 dexterity Put the remaining into strength There are certain mods that you need on ur items (explained below)
WAND
SHIELD
AMULET - +3 to All spell skills BOOTS - 35 movement speed (30ms is ok as well)
MEGALOMANIAC
Zone of Control is all you need. The other node is up to what you can afford I found one with a block node which freed up a mod on my rare jewel but its not mandatory.
RARE_JEWEL
+7% increased block chance +% go magnitude of ignite Other mods are up to you (life regen is nice or fire dmg or elemental dmg) (dont copy my jewel. I could use it cause of my megalomaniac having a block node on it) FLAMEBLAST DAMAGE EXPLAINED There are 2 things you need to remember to deal big dmg with flameblast. - Saith's Spear (on weapon swap) - Seething Body (Gain 50% of dmg as extra fire dmg while on high infernal flame) Channeling skill update their damage dynamically. What this means is that if you have a buff that give you more dmg, for instance, on a periodic buff, when the buff becomes active you'll gain the added dmg to the skill ur channeling skill as long as you haven't cast it yet. We have such a thing in Seething body. You gain 50% of ur dmg as extra dmg when you are on 65% or higher of ur infernal flame. This means you need to realease max stacks flameblast when you are at 65% or higher of ur inferanal flame/mana.. After playing for a bit you'll be able to eyeball when you're on infernal flame with ur mana in the corner or ur eye. There is an icon at the top that tells you when the buff is active to pay attention to how much flame u need to activate it. After casting a max stack flameblast on high infernal flame, then you run up to the enemy and use rapid assault. Aggravating bleeding on the enemy will aggravate the ignite on the enemy. This mean the flameblast you just cast will deal double dmg. The ignite on the monster becomes brighter and more pronounced. You'll understand when you see it. Then you proceed to continue casting incinerate and make sure ur flammability curse is active. You need to MAKE SURE YOU CANNOT CAST SPELLS ON UR WEAPON SWAP. This is very important and I have a vid for those who might not know how to config it in the Videos section. If I missed anything or you have any questions feels free to ask. Enjoy Last edited by SoujiroSeta#2390 on May 17, 2025, 4:19:37 PM Last bumped on May 17, 2025, 4:18:39 PM
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