Shroud Walker shouldn't trigger mid attack

For example, halfway or even right before a heavy avoidable attack with long wind-up. Shroud Walker triggering at this time makes it an unavoidable heavy attack.

This modifier should simply be removed if you cannot make sure that it never triggers mid-attack.

You cannot have meaningful combat if you have random modifiers that nullify the fundamental rules of your meaningful combat, i.e. avoid the heavy avoidable attacks that have long wind-ups.
Last bumped on Sep 28, 2025, 1:48:45 PM
Totally Agree, the least GGG could do is a middle ground where it cannot teleport you mid attack or skill animation, its so annoying that literally the only solution to this problem is quickly un-equiping the belt and re-equiping it, which removes shroud walker but also all your other buffs which youll have to spend time getting again.

Shroud walker and the molten vault boss in the lava phase is also impossible to complete unless you kill the boss before the lava starts, that is always hilarious lol
The thing's blink is omnipotent: frozen, stunned, frozen & stunned - it just blinks at will when it's off cooldown.

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