Serious issue with Gratuitous Violence Gladiator node functuinality.

Hi. Simply put, if your hit it strong enough to one shot a mob, then gratuitous violence explosion won't proc, even if you have 100% chance to bleed. For that reason, you are disincentivized from going 2h version as well as forced to go deadly ailments (kills your leech) to somehow manage this problem, but even with it at later stages of the game you hit too hard for mobs to explode, so you're forced to have herald of ash AND basically have a dead weight ascendancy point.

Pls gigigi fix this shiet...
Last bumped on May 22, 2025, 7:22:39 PM
This isn't true(?) as far as I'm aware. It's been a while, but I've used every other kind of conditional explosion and 1hkos never stop it from working.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on May 20, 2025, 1:46:56 PM
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This isn't true(?) as far as I'm aware. It's been a while, but I've used every other kind of conditional explosion and 1hkos never stop it from working.

I’d certainly not expect it to work.

The game checks conditionals, then applies Hit damage, then applies on-Hit effects.

If a Hit takes an enemy from 100 to 0 then they can’t have already been bleeding due to that Hit before it has happened, and an enemy on 0 health can’t have a DoT effect applied to it.





If you’ve, say, played an Occultist with Profane Bloom and cursed enemies prior to them being killed, then you are correct that it won’t matter whether they are one-shot or take multiple hits.

In this instance, OP would need an alternative source of bleed, or to lower the damage of their hits, or a way of preventing one-shots (e.g. Southbound) to avoid the anti-synergy.
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Sarno#0493 wrote:


If you’ve, say, played an Occultist with Profane Bloom and cursed enemies prior to them being killed, then you are correct that it won’t matter whether they are one-shot or take multiple hits.


*ed....I guess maybe I've been wrong for a very very long time on this. But I have played extensively with Profane Bloom and huge amounts of damage, regularly killing things in one hit across the entire screen.....and still having MANY explosions.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on May 20, 2025, 2:19:13 PM
Right; but that's my point. So long as your curse application is independent of the hit, it won't matter. Regardless of whether it's Blasphemy or a hard-cast. The problem OP has is they are relying on a hit to inflict bleed - but by the time the hit would do so, the enemy has already died.
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Sarno#0493 wrote:
Right; but that's my point. So long as your curse application is independent of the hit, it won't matter. Regardless of whether it's Blasphemy or a hard-cast. The problem OP has is they are relying on a hit to inflict bleed - but by the time the hit would do so, the enemy has already died.


What I'm saying is in all my uses of Profane Bloom, it is ALWAYS the hit that applies the curse. Either via hextouch or mark on hit. And that hit should ALWAYS be killing everything in one hit because its dealing 10s of millions of damage against white mobs. Thus....I shouldn't be seeing any explosions. And yet....explosions everywhere.

So something in there isn't jiving with what you describe. Which I do agree is how the wording SHOULD work.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on May 20, 2025, 9:24:41 PM
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Sarno#0493 wrote:
Right; but that's my point. So long as your curse application is independent of the hit, it won't matter. Regardless of whether it's Blasphemy or a hard-cast. The problem OP has is they are relying on a hit to inflict bleed - but by the time the hit would do so, the enemy has already died.


What I'm saying is in all my uses of Profane Bloom, it is ALWAYS the hit that applies the curse. Either via hextouch or mark on hit. And that hit should ALWAYS be killing everything in one hit because its dealing 10s of millions of damage against white mobs. Thus....I shouldn't be seeing any explosions. And yet....explosions everywhere.

So something in there isn't jiving with what you describe. Which I do agree is how the wording SHOULD work.


What you're missing is that curse applies before the hit. Bleeding applies after the hit. Profane bloom works with too much hit damage, gratuitous violence doesn't. As shrimple as that. Not sure why you're repeating same point...
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Lewantos#4596 wrote:

What you're missing is that curse applies before the hit. Bleeding applies after the hit.


this is false. The curse does NOT apply before the hit, it applies after the hit. Same as any ailment. It is an "on-hit" effect just like any other.

It would only apply BEFORE the hit in the case of blasphemy or self-cast, which I'm specifically saying I rarely ever use.

So the POINT I'm trying to make is actually in defense of your original point: if profane bloom explosions DO happen even on a 1hko hit as per my experience with it, then Gratuitous Violence explosions should as well.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on May 21, 2025, 2:51:23 AM
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Lewantos#4596 wrote:

What you're missing is that curse applies before the hit. Bleeding applies after the hit.


this is false. The curse does NOT apply before the hit, it applies after the hit. Same as any ailment. It is an "on-hit" effect just like any other.

It would only apply BEFORE the hit in the case of blasphemy or self-cast, which I'm specifically saying I rarely ever use.

So the POINT I'm trying to make is actually in defense of your original point: if profane bloom explosions DO happen even on a 1hko hit as per my experience with it, then Gratuitous Violence explosions should as well.



Ahhh, I misunderstood what you meant. My bad.

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