🛡️ [Suggestion] Endgame Defensive Resonance System for Better Build Diversity and Survivability
Hi GGG and community,
I’m a Japanese player and longtime PoE fan. I’d like to propose a system designed to make defensive layering more meaningful and rewarding in the endgame without disrupting early game balance. ⸻ 🎯 The Core Problem Currently, players are encouraged to hyper-specialize in a single defense type (Evasion, Armour, or Energy Shield), as hybrid setups tend to be mathematically inferior. However, this often leads to one-shot deaths even in optimized builds, especially in high-tier maps or against specific bosses. This reduces build diversity and punishes experimentation, making defensive strategies feel inflexible and overly punishing. ⸻ 💡 Suggested Solution: Defensive Resonance Introduce a system called Defensive Resonance, which grants a percentage of each defensive stat’s value as bonus to the other two types. 🧮 Basic Calculation (from level 91 onward): • Every level from 91 to 100, you gain +1% Resonance per level. • At level 100, you would have 10% resonance bonus. • This bonus is calculated as follows: Each of your defensive stats contributes 10% of its value (at level 100) as flat bonus to the other two types. Example stats at level 91+ (Evasion-focused build): - Evasion: 12,000 → +1,200 to Armour & +1,200 to ES - Armour: 3,000 → +300 to Evasion & +300 to ES - ES: 1,000 → +100 to Evasion & +100 to Armour Final stats: - Evasion: 12,000 + 300 + 100 = **12,400** - Armour: 3,000 + 1,200 + 100 = **4,300** - ES: 1,000 + 1,200 + 300 = **2,500** 🚫 This bonus is: • Unaffected by passives, items, auras, or scaling nodes • Purely a flat defensive resonance value • Intended to reward endgame level progression, not trivialize early content ⸻ 🎓 Why Level 91+? Leveling past 90 is notoriously difficult and time-consuming. Giving a unique, meaningful bonus beyond level 90 provides: • Long-term progression reward • Incentive to reach high levels • Avoids disrupting PoE 2’s design goal of a challenging campaign and midgame ⸻ 🏹 Optional Expansions In the future, this system could interact with: • Ascendancies: For example, a defensive-themed Ascendancy could increase the resonance bonus cap or slightly scale it via nodes. • Items: Unique gear that modifies the resonance formula (e.g., “Gain 1.5x Resonance, but -15% all res”). • Souls, Runes, or Keystone-like systems: Introducing build diversity through opt-in mechanics. ⸻ 👁️ UI and Player Clarity Defensive stats on the character sheet could include a visible “+X” next to the stat showing resonance bonus. Example: • Evasion: 12,400 (+400 from resonance) This helps players understand the system without extra math or confusion. ⸻ 📌 Conclusion This system: • Adds build depth and flexibility • Rewards defensive investment without trivializing content • Encourages level 90+ progression • Creates future design space for items, ascendancies, and mods ⸻ 📝 Note: I’m not a native English speaker and used ChatGPT to help organize and translate my thoughts clearly. Thanks for reading! Last bumped on May 30, 2025, 5:06:44 AM
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