Syndicate safehouses losing intelligence in 1 turn, instead of 3
I can never run my research safe houses due to this bug.
If you get a safe house to 100 intelligence, the next spawn of any syndicate encoutner will deduct 10 intelligence from that safe house. The only ways to bypass this is: 1) to spawn the safe house instantly - wich is impossible 95% of the time, because the game will tell you there's not enough space - even in wide open areas. 2) Thanks to (1) - you need to leave the map and ask Jun to open the safe house immediately, losing you the map. Last bumped on Jul 20, 2025, 8:21:25 AM
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Is this bug getting any attention?
Syndicate constantly losing intelligence across each safehouse - frustrating as hell. May cause some issues with the race too since it will likely interfere with farming Catarina. Last edited by shenlong#7091 on Jul 20, 2025, 8:47:04 AM
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