Unbalanced Gold Cost (Settlers), does GGG expect no lifers only??

i farmed 500K gold in maybe almost 2weeks ish, and 100K gold gives me slaves to last 1day of work wtf

fyi im not a no lifer... i have things to do outside of gaming.

does GGG really expect everyone to nolife this game 18hrs a day?!

edit: to clarify i run slower content as im just not as fast in growing as others. while people talk in divines or mirrors im sitll in my campaign fase..

currently running--
t16: blight 6mods, t16 delirum on another character, i dont feel like the gold is even worth looking into settlers at all... its super expensive
Last edited by TechnicallBrains#4648 on Jul 22, 2025, 7:33:18 AM
Last bumped on Jul 25, 2025, 1:22:05 AM
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i farmed 500K gold in maybe almost 2weeks ish, and 100K gold gives me slaves to last 1day of work wtf

fyi im not a no lifer... i have things to do outside of gaming.

does GGG really expect everyone to nolife this game 18hrs a day?!

edit: to clarify i run slower content as im just not as fast in growing as others. while people talk in divines or mirrors im sitll in my campaign fase..

currently running--
t16: blight 6mods, t16 delirum on another character, i dont feel like the gold is even worth looking into settlers at all... its super expensive


Just not your league mechanic then, sadly nothing else to say.
If you run blight, you should get enough gold to manage your town.
Check your workers, even on T5, except mappers, no worker should cost you more than 1k -1.5k gold/h.

I run T16 rouge exiles and even on budget scarabs I get around 30k-50k gold per map without any IIR gear equipped.

So if you manage to run say 10 maps a day, you are good to go.
If not, drop mappers and ore/ingots workers, since ore is basically useless unless your are SSF or leveling a new character.
Concentrate on T5 farmers under 1k gold and your sailors so you can transport stuff out.
You can completely ignore Kingsmarch this late in league. The only worthwhile thing is crop shipping and it takes 15 days of all rank 5 farmers + 30 divines worth of gold maps to feed them to get your average payout of ~90-100 divines. A hefty sum, but a casual player isn't going to want to pay in 30 divines (plus maybe 5-10 more to roll all rank 5 farmers) AND wait 15 days just to get some money back.

Best to just ignore it completely and save your sanity.
To make Kingsmarch profitable, you need to get your workers cost down. Do not hire t5 workers that cost more than:

- Farming: 575
- Disenchanting: 500
- Shipping: 300
- Mining: 290
- Smelting: 290
- Mapping: 1,875

Re-roll using the standard quality workers at 2,000 gold per re-roll. Do NOT buy workers more expensive than this. Do not "settle" and hire sub-par workers, you're just throwing away money. Once You get Kingsmarch down to about 20k per hour, it will be profitable and you can run it for many hours on about ten maps worth of gold.

But you have to focus on getting good workers. It's critically important to get the cost of your "permanent" workers under control.

Also, there is zero need to spend tons of money on super-expensive unique items. As long as you keep your disenchanters below 600gp each, there are lots of 35k-60k dust items you can salvage at a profit. (Div cards help with this). If you did a poor job keeping your wage cost low, then you can't afford to let them run for hours and hours at this level.

Proper employee management is key, and a one-time expense for the jobs you'll leave "running" in the background." With some effort, you can have a nice source of tattoos and rune-grafts, with very little upkeep.

It's not the "best" money in the game, but it is good money, and if you set things up properly, it's something that grants access to hard-to-get items while you do more engaging things.

I hope this helps.
Last edited by Sabranic_SilverDeth#2793 on Jul 23, 2025, 2:57:26 AM
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To make Kingsmarch profitable, you need to get your workers cost down. Do not hire t5 workers that cost more than:

- Farming: 575
- Disenchanting: 500
- Shipping: 300
- Mining: 290
- Smelting: 290
- Mapping: 1,875

Re-roll using the standard quality workers at 2,000 gold per re-roll. Do NOT buy workers more expensive than this. Do not "settle" and hire sub-par workers, you're just throwing away money. Once You get Kingsmarch down to about 20k per hour, it will be profitable and you can run it for many hours on about ten maps worth of gold.

But you have to focus on getting good workers. It's critically important to get the cost of your "permanent" workers under control.

Also, there is zero need to spend tons of money on super-expensive unique items. As long as you keep your disenchanters below 600gp each, there are lots of 35k-60k dust items you can salvage at a profit. (Div cards help with this). If you did a poor job keeping your wage cost low, then you can't afford to let them run for hours and hours at this level.

Proper employee management is key, and a one-time expense for the jobs you'll leave "running" in the background." With some effort, you can have a nice source of tattoos and rune-grafts, with very little upkeep.

It's not the "best" money in the game, but it is good money, and if you set things up properly, it's something that grants access to hard-to-get items while you do more engaging things.

I hope this helps.


im currently mostly on t1 - t3 workers so im guessing thats not that high since its the cheapest i got outside of a mere few who are t4/5 but thats maybe 3workers?

but thanks for ur help/information, every bit helps, gold is still way to low i feel, although i did see a bugfix for blight i have yet to play and see how much this effects me
Similarly related, gold cost also stifle my preferred method of playing the game by crafting and flipping. Given that they always said trade was a central pillar of the game, this has always felt like a valid intended play style. Faustus hasn't taken that option away from me yet, but it has drastically changed it. Now I'm forced to run a bunch of maps, that I didn't particularly want to right now, to get gold to keep crafting. Or I can go pay often more on the trade site than I was before. I'm concerned that if a full in game AH does get added, it will mean the trade site goes away, and fundamentally my preferred way to play may no longer be valid. Which sucks even more because it doesn't actually stop bots or RMT farms, it just widens the advantage gap between me and then because they have exponentially more resources to use to mitigate the new challenge then I do.
"
Faustus hasn't taken that option away from me yet, but it has drastically changed it. Now I'm forced to run a bunch of maps, that I didn't particularly want to right now, to get gold to keep crafting. Or I can go pay often more on the trade site than I was before.


Keywords: "I can go...on the trade site"

It is NOT more expensive on the trade site....it is merely not as instantaneously self-adjusting as Faustus is. More often than not, it can actually be cheaper because listings sometimes haven't caught up with new inflation. Any price differences in relation to past leagues are normal price fluctuations. In any case, this also isn't new to oldschool trade: the "cheaper" options aren't actually available and you end up settling for a higher rate to complete a trade faster. In fact, usually paying a few additional chaos can help avoid every single negative aspect of old trade that most people complain about.

Fastus hasn't "taken away" any options from you: literally the only thing he has done is given you MORE options, since all the previous ways you used to trade prior to him.....still exist.

You aren't forced to run a bunch of maps, you are already running maps through normal gameplay. if you don't happen to have the gold through your regular running of maps you trade normally. If you DO have enough gold, you can use faustus and bypass the site.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jul 23, 2025, 10:41:59 AM
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"
Faustus hasn't taken that option away from me yet, but it has drastically changed it. Now I'm forced to run a bunch of maps, that I didn't particularly want to right now, to get gold to keep crafting. Or I can go pay often more on the trade site than I was before.


Keywords: "I can go...on the trade site"

It is NOT more expensive on the trade site....it is merely not as instantaneously self-adjusting as Faustus is. More often than not, it can actually be cheaper because listings sometimes haven't caught up with new inflation. Any price differences in relation to past leagues are normal price fluctuations. In any case, this also isn't new to oldschool trade: the "cheaper" options aren't actually available and you end up settling for a higher rate to complete a trade faster. In fact, usually paying a few additional chaos can help avoid every single negative aspect of old trade that most people complain about.

Fastus hasn't "taken away" any options from you: literally the only thing he has done is given you MORE options, since all the previous ways you used to trade prior to him.....still exist.

You aren't forced to run a bunch of maps, you are already running maps through normal gameplay. if you don't happen to have the gold through your regular running of maps you trade normally. If you DO have enough gold, you can use faustus and bypass the site.


Impressive to ignore the first part of context in the portion you quoted. You're just violently agreeing with me - I said it didn't change it yet.

Some niche items can be cheaper on small scale in trade during certain windows yes. Most of the time for common stuff it's usually been more expensive in my experiences so far especially if you don't accept the instant price at Faustus. There have also been a few niche times where I bought out the trade site under my price point and my option was to wait around or run maps for gold (or jump into a different craft and forget what I'm doing on everything lol). It's not the end of the world or anything but it did change the way I play.

Normal game play is entirely subjective. For me normal gameplay is initial grind for voidstones, then I don't leave my hideout for a few weeks while I craft. I believe this is an intentionally encouraged playstyle by GGG. So ultimately my point of concern is that if we follow this path and add an AH and remove trade, that it will fundamentally altar the way I enjoy playing the game.
^i wasn't agreeing, nor was it violent lol.

And I clearly pointed out that you said the option is still open to you, just like you wrote. That was precisely what I was critiquing.

What the rest of my post meant was that I completely disagreed with your assessment of the situation BECAUSE those options, like you stated, are still there.

You claim to suddenly be "forced" to run maps because of Faustus, yet trade hasn't changed at all from pre-faustus to post-faustus. These are contradictory to one another. Your gameplay and trade experience could have only improved with the addition of Faustus, because you now have an additional fast option when you have the gold.

If you choose to exclusively use Faustus, then sure....you have to play the game to get gold to pay for the convenience. But its not forced on you, it is a choice.

" For me normal gameplay is initial grind for voidstones, then I don't leave my hideout for a few weeks while I craft. I believe this is an intentionally encouraged playstyle by GGG." -it is not. The proof is right there in the fact that Faustus costs gold at all. They want you to play the game.

Crafting itself has many problems, but it has never been the intention of the developers for you to sit in your hideout for hours, days, weeks on end and flip things. Every single design choice they make is meant to get you out of your hideout and killing monsters. In fact, they resisted a system like Faustus for so long precisely because they were worried about this kind of engagement and didn't want to encourage it or make it easy.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jul 23, 2025, 11:26:13 AM

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