Lacking Intelligence, thoughts on Betrayal
I like the shortening of the Catarina fight, big fan.
The board not resetting upon defeating her is also a good change. Certain safehouses are nice, examples being Cadiro from Janus, Scouting Reports/(Maven) Chisels from Rin, Cards from Gravicius. I'd love to see more niche interactions in Safehouses. Some Safehouses seem to be either undertuned or relatively useless, such as piles of gold from Janus, Vagan's Syndicate Crafting Bench (supposed to finish Incubators?) and all the Scarab rewards. Why would I run Betrayal when I could run a single Abyss map and get 30x the amount of Scarabs, which are also likely to be rarer and somewhat tailored to my liking since they are affected by my Atlas Tree? Not to mention all the other extra Currency/Div Cards. I am now on the way for my 9th try of getting my first Veiled Exalt in SSF. I've had an absolute blast in my first SSF League until I started trying to get one. Assuming the Wiki is correct, you get a Medallion every 10 Safehouses, of which you need 4 to get a Veiled Exalt. To me, these numbers are fine for a powerful crafting orb. The biggest flaw here is the amount of Intelligence per map, it feels rather slow to get a Safehouse going. We used to have a Scarab/Sextant Mod for more Intelligence on top of more base Intelligence from interrogating T2 and T3 members. I understand these values might have been changed since killing Catarina doesn't wipe your board anymore, however, they might have been lowered a little too much. Last bumped on Jul 27, 2025, 2:45:58 AM
|
![]() |
Is it safe to assume you've also allocated Lethal extraction on the Atlas passive that grants 2x more intelligence when defeating betrayal members?
|
![]() |
" Yes, I'm fully specced into all of the nodes on my Atlas Tree, except for Bribery. |
![]() |
agree fully and also a note i saw alot lately, i lost alot intel by running all encounters, and get one ready and rebounced within the same map, which feels really bad.
AMD Ryzen 5 1500X Quad-Core Processor
NVIDIA GeForce GTX 1050 Ti Renderer: DirectX12 |
![]() |