Rage loss not prevented by being hit unless you have rage already
As the title says rage loss is not prevented by being hit unless you already have rage.
Setup: - 150 mana regen per second - Allocate Chainbreaker for 6 rage regenerated per second. - Do not get hit in last 2 seconds; no rage gen as expected. Loss of 10/s exceeds gain of 6/s - Get hit by an enemy in the last 2 seconds; no rage gained. Not expected. Should be a gain of 6/s. - Equip ring with 100% mana regeneration rate, enough to get 12 rage per second. Character regenerates at the expected 2/s. - Get hit by an enemy and the character gains at the expected 12/s. - Unequip ring, going back down to 6 rage gained/s. Continue getting hit, and continue gaining at 6 rage/s (as expected). To summarise the only scenario not behaving as expected, is having been hit recently, with 0 current rage, and not gaining 6 rage/s. Last bumped on Jul 30, 2025, 4:28:12 PM
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