F1 Telemetry MEM showing 131k GB in use Bug Report ID: #3696695581

As title suggests. The F1 overlay showing telemetry currently has a bug showing the amount of memory being used as 131038.1GB. While I wish that I had that much I don't think that's physically possible at this point in time.


Resource monitor outside of game shows an average amount of used RAM at 13.5GB in use and 16.7GB committed. This issue persists through PC reboot, verified poe files, tested DX11 Vulkan and DX12.

Looking through the LatestLogs file I can see something that is interesting however I don't know if this is relevant, I've included it either way just to cover my bases.

Spoiler
2025/08/02 08:58:49 827828 13cb2f92 [WARN Client 5640] Failed to create effect graph node (ID: 1428025895). Node type does not exist
2025/08/02 08:58:49 827828 5c7c666 [WARN Client 5640] Failed to create effect graph node "VertexFlipBookOffset" in graph "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph"


For simplicity's sake I've included some parts of my system components from dxdiag

Spoiler Title
System
Operating System: Windows 10 Home 64-bit (10.0 Build 19045)
Processor Inter(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 CPUs), ~3.7GHz
Memory 32768MB RAM
Page File 16993MB used, 20824MB available
DirectX Version: DirectX 12
Display
Name: NVIDIA GeForce GTX 1080
DAC Type: Integrated RAMDAC
Approx. Total Memory 24407 MB
Display Memory (VRAM) 8059 MB
Drivers
Version: 32.0.15.8088
Last bumped on Aug 2, 2025, 3:28:20 AM

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