F1 Telemetry MEM showing 131k GB in use Bug Report ID: #3696695581
As title suggests. The F1 overlay showing telemetry currently has a bug showing the amount of memory being used as 131038.1GB. While I wish that I had that much I don't think that's physically possible at this point in time.
![]() Resource monitor outside of game shows an average amount of used RAM at 13.5GB in use and 16.7GB committed. This issue persists through PC reboot, verified poe files, tested DX11 Vulkan and DX12. Looking through the LatestLogs file I can see something that is interesting however I don't know if this is relevant, I've included it either way just to cover my bases.
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2025/08/02 08:58:49 827828 13cb2f92 [WARN Client 5640] Failed to create effect graph node (ID: 1428025895). Node type does not exist
2025/08/02 08:58:49 827828 5c7c666 [WARN Client 5640] Failed to create effect graph node "VertexFlipBookOffset" in graph "Metadata/Effects/Graphs/General/FlipbookOld.fxgraph" For simplicity's sake I've included some parts of my system components from dxdiag
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System
Operating System: Windows 10 Home 64-bit (10.0 Build 19045) Processor Inter(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 CPUs), ~3.7GHz Memory 32768MB RAM Page File 16993MB used, 20824MB available DirectX Version: DirectX 12 Display Name: NVIDIA GeForce GTX 1080 DAC Type: Integrated RAMDAC Approx. Total Memory 24407 MB Display Memory (VRAM) 8059 MB Drivers Version: 32.0.15.8088 Last bumped on Aug 2, 2025, 3:28:20 AM
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