Major annoyances

Hey there, these are my thoughts of some of the problems i have with the game.
This is not the full list i might have missed some things, these were just the things i could think of on the top of my head.

Major annoyances
RNG in everything, skills, maps, crafting. Also a bad rng system. A lot of times you get a lucky streak and then an unlucky streak that seems never ending at least that is my experience.
Urns and vases blocking you, same with some terrain.
Getting a t10 +2 mana from enemy killed affix on a lvl 82 item.
Remove the grey from delirium (maybe soundtrack too?)
Remove all elemental ground explosions
Remove respeccing cost (maybe add it again in full release)
Remove these map modifiers (ignited ground, chilled ground, evasive, cooldown reduction, Life recovery and mana recovery reduction, accuracy, mob cast attack and movespeed, temp chains,
Remove invulnerability shrines ability to effect mobs surrounding it
Unlimited tries on all pinnacle bosses no matter the difficulty
Remove xp loss from pinnacle bosses, and all trials.
Map juicing tedium
Wisp mechanic (kills me 75% of the time)
Crafting recombinator is insane. A t1+t1 combination for a certain weapon has a 0.1% chance to succeed. That is gonna take over 5 years and 1 million tries.
Expedition mobs, delirium mobs, corruption mobs.
Obnoxiously fast mobs like all vaal mobs (from utzaal in campaign to act 3 boss and vaal factory) The charging tree spirit, can’t think of anymore right now but there is definitely more.
Warrior is still too slow, my suggestion is to completely remove armor movementspeed penalty. It's still gonna be insanely slow.

Balance
Balance is terrible and it's awful having to wait almost 5 months before any nerfs or buffs. I'm certain that is a big reason for the lost players. Why not just go lightning spear where I can mow through all the mobs and not have to deal with any of the annoying, obnoxious and overly punishing mechanics? How much of the playerbase is playing lightningspear 90% probably. 95% Of everyone I've played with has been some sort of lightning spear build.
I disagree with not nerfing anything, to me it seems like a crucial step to figure out the right balance. It just needs to happen more often, I think it should happen almost everyday, at least weekly. The problem with the nerfing is the bad nerfing or completely ruining a build. I've not had that happen to me except for the whirlwind ritualist combo gem bug fix that made it go from godly sonic speed to pretty good meh could be better.
I have been playing spiral volley since 0.1, and it's my favourite build. Sad to say that it's gone from enjoyable to annoying, did they really need to nerf combat frenzy and evasion?
Maybe you should test it out beforehand or hire like 5 different playtesters in your office.

Trial of corruption
I really like the idea and concept of the trials but it's just so tedious.
Remove the trial master pausing after doing the first trial once.
Make the surviving room be like the hourglass in sekhemas or way shorter like 30 seconds.
Tell the player that they also need to defeat the trial master to get their last ascendancy point and before that they also need 3 fragments to access the trial master.
Make the floating stone pillar way faster
Make the platform elevators faster

Trial of sekhemas
I really like the idea of this trial and they slay the spire style buildup, boon system, and the merchant. Most of the rooms are fine except the gauntlet, gets pretty tedious.
Most of the relics are just bad, like the 5% chance to get another key when you get a key for example, nobody uses that.
New players usually are frustrated with the honour system i think mostly because they don’t know the honour resistance relics first drops around floor 2.
Floor 4 is still way too overtuned. Got hit by one of the big falling skeletons and lost almost all my honour with max honour res and some buffs.
Floor 4 boss oneshot mechanic is just awful for new players, imagine finally getting there after idk how many hours and just dying because you don't know the oneshot mechanic.

Bosses
I mostly like the bosses and think ggg is pretty good at designing bosses.
But there’s some annoying ones i dont like mostly because they are too fast or spam attacks too much and have long invulnerability periods.
The chimera is in the air too much, the same as the dragon from chaos trial.
Viper spams her phases way too much.
Djinn is on crack, good luck sniping her.
Boss hp when buffed with azmerian wisps are too much for me, i haven’t defeated one with 5 different builds might be a skill issue but this adds to the well ill just play ls then it will be way easier.
Last edited by Turbo#0122 on Aug 2, 2025, 5:47:56 PM
Last bumped on Aug 2, 2025, 5:43:52 AM

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