Why GGG doesn't recommend SSF campaign for new players? (very 1st playthrough on account)

Campaign should be teaching players mechanics, gear acquisition, defense layers etc. whats the point of it if you can bypass all those sweet sweet learning opportunities with trade tier DPS?

Then we have the part that SSF is way more manageable since you only deal with stuff you found, instead of dealing with 100+ uniques, which can all interact with each other. That's even a major part why i play ssf myself, can't even imagine how overwhelming this would be to a newcomer.

that said, campaign would need an option to gear for resistances upon failing the boss of each act.
reforge: any ring, blue gem, aug = cold res ring (sapphire) etc. getting reses high enough should make these fights easier but not trivial (no phase skipping).

And sure I'm biased but this post gives a perspective of a player that switched to ssf eventually:
https://www.pathofexile.com/forum/view-thread/3750182

imo the whole campaign feels like its tailor made for ssf playthrough, so why not recommend that mode? any thoughts?

edit: maybe soft lock on trade till maps? it would allow party play (with lvl scaling).
or maybe address the difference between player power early on which is absurd even for my ssf twinks.

certainly a weird situation where the entire campaign (mechanics, boss fights, mob types, skill interactions, defenses) can be entirely ignored if you have high dps weapon or caster equivalent.
Last edited by AintCare#6513 on Aug 4, 2025, 12:58:32 PM
Last bumped on Aug 4, 2025, 12:55:47 PM
I totally agree with you that ssf is the best way to learn how to play the game, since this forces the player to be self sufficient. If the player encounters problem with a boss, the player cannot ask other players to kill the boss for him/her. The player has to search the internet for advice and learn the mechanics.

I do not think ggg wll recommend ssf because there might be players who want to party up with friends and family members.

If the dev recommend ssf, this might also give the general public a bad impression and then people will complain ggg is encouraging people to be antisocial and stuff like that.
34pre98qua
Last edited by stkmro#2432 on Aug 3, 2025, 11:10:16 PM
POE 2 doesn't have extensive form of target loot system. You can play Diablo 4, last epoch solo without trading and be fine.

SSF in PoE2 is self gimp, like driving but not go over 3rd gear. GGG is right. GGG is design with trading as a cole system, not a "nice to have". For SSF to be viable (not self gimped), then viable form of target farming in needed in place.

POE 2 (& PoE) are mostly a solo online game with trading.
Last edited by KiadawP#5072 on Aug 4, 2025, 5:43:08 AM
Because both games have always been designed with trade as the central pillar of development, and SSF has always been an optional extra difficult challenge mode so it's the opposite of new player friendly.
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stkmro#2432 wrote:
I totally agree with you that ssf is the best way to learn how to play the game, since this forces the player to be self sufficient. If the player encounters problem with a boss, the player cannot ask other players to kill the boss for him/her. The player has to search the internet for advice and learn the mechanics.

I do not think ggg wll recommend ssf because there might be players who want to party up with friends and family members.

If the dev recommend ssf, this might also give the general public a bad impression and then people will complain ggg is encouraging people to be antisocial and stuff like that.


good point about party play. which reminds me when I tried that in 0.1. First play session was lots of fun, but next play session the friend decided to buy a bow from the market and proceeded to one shot packs with a support sill (lighting rods), which left my melee monk not even fast enough to get to the packs. lasted 1h and decided i will just play my ssf chars lol. which now makes me think what a party play would even look like here.

maybe soft lock on trade till maps? (i think they already have something like that at lvl 25)

or maybe address the difference between player power early on which is absurd even for my ssf twinks.

certainly a weird situation where the entire campaign (mechanics, boss fights, mob types, skill interactions, defenses) can be entirely ignored if you have high dps weapon or caster equivalent.

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