Suggestion: Campaign Skips as League Rewards + Community-Driven Leagues

Hello GGG,

I’d like to share some thoughts and suggestions that, in my opinion, could significantly improve the long-term engagement of players in Path of Exile.

1. Reworking Challenge Rewards – Skipping Acts as a Progression Incentive

Currently, completing challenges throughout a league grants players cosmetic rewards such as skins. While these are nice, I believe there could be a much more impactful system that would not only reward players but also improve replayability.

My idea is this: instead of (or in addition to) cosmetic rewards, completing challenges could unlock the ability to skip a portion of the campaign in future leagues.

Why is this important?

- Repeating the same campaign acts for many years inevitably leads to burnout.

- It’s not about player pickiness – it’s simply human nature: repeating the same content dozens of times creates fatigue and reduces the desire to return.

How it could work:

- Completing challenges grants tokens that allow skipping specific acts (along with granting the corresponding character levels).

- This could be presented in-game as Syndicate operatives leading the Exile through hidden passageways, or granting access to special loot rooms similar to the old Catarina encounters.

This system would give players a meaningful goal each league: by completing challenges, they directly improve their future leveling experience, making the early game feel fresh and rewarding instead of repetitive.

2. Rethinking League Lifespan – Community-Driven Exploration

Currently, leagues in PoE 1 tend to last only about a month in terms of active player engagement. After that, most dedicated players run out of meaningful goals, and motivation drops sharply.

I’d like to suggest a system where leagues reset more frequently (every 1–2 months), but the content within a league evolves over the course of multiple resets.

My vision:

- Each new league starts with a large map divided into biomes or regions, which represents unexplored content.

- Players progress by collectively uncovering these regions over time.

- At the start, not all content is accessible – discoveries are tied to the community’s exploration and activity.

This design ensures that:

- Not all new content can be discovered in a single reset. Some areas remain unexplored, creating anticipation for the next wipe.

- Each wipe feels different. If players explored one side of the map last time, the next wipe encourages exploration of another direction.

- Players will be motivated to return during the same wipe, simply to see how far the community has progressed and to experience newly unlocked zones.

This creates a living, evolving league where discovery is tied to both individual and community effort, and where there’s always something new to come back for.

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I believe these two systems together would give players both immediate motivation (campaign skips) and long-term engagement (progressive community-driven content).

Thank you for reading, and I hope these ideas can spark discussion.

(This message was translated and adapted into English with the help of ChatGPT.)
Last bumped on Aug 23, 2025, 7:47:33 PM

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