[BUG] The Crossbow That Forgets How to Reload (or Swap)
Platform: Xbox Series X
Controller: Xbox controller Repro steps: (Heard PC players with controllers can hit the same issue too~) Run out of ammo on your main weapon. Immediately switch to a secondary (like grenades or any unlimited-skill thing). Keep pressing attack, expecting the game to either swap you back to the main weapon or reload. And what happens? Oh, it just freezes in limbo: No switch back to the main weapon. No reload. The game basically goes: “Zero ammo? Guess I’ll just do nothing forever.” So yeah, the logic looks like: 0 ammo → no auto-swap → character stuck. Hard to believe a professional game studio actually coded this, right? Last edited by ddd616#6309 on Sep 3, 2025, 8:53:02 AM Last bumped on Sep 3, 2025, 8:31:51 AM
|
![]() |
Yes I am having this issue too.
I am pretty much softlock I think. I can change different bolt ammo but I can't shoot anything. I can use my right click for grenades. I can't even pick up items or go through town portal. (I am using keyboard WASD setup) |
![]() |
It seems to be a case of the game not reloading 0 ammo crossbows on weapon swap, which is odd, because it reloads them when NOT weapon swapping.
I think the cause is that it checks if you can fire the shot BEFORE weapon swap, then decides not to weapon swap. It does not check if you can reload. |
![]() |
Oh, it seems to only occur with weapon locked. If you have a different weapon(even if they are both crossbows) in your second hand the bug does not occur.
|
![]() |
Replying to confirm the behavior
Shot skill on Set 1 Grenade skill on Set 2 Without or without weapon lock (i.e. one or two crossbows equipped) firing a grenade before auto-reload cancels the reload and you cannot use the Shot skill until manual reloading. With weapon lock (i.e.) and adding the Shot skill to both sets can lock up the skill to never reload. I think what happens is the shot skill on the quick bar is Set 1 and the reload happens on Set 2 and ammo isn't shared among sets. Attempting to fire an empty skill will not swap weapons - this is probably the bug to fix, even if the skill is empty swap to the set of the skill. |
![]() |
So this is a critical bug… and GGG just pretends it doesn’t exist?
You push us to play these weapon-swap combo skills, yet somehow a team that codes worse than a middle schooler ships this? Who’s the product/tech director signing off this garbage — world-class butt-kissing skills, I guess? Let me spell it out: This isn’t just a reload key issue. Even if you bind reload on controller, it doesn’t work. Root cause: If Weapon 1 (crossbow) runs out of ammo, then you swap to Weapon 2 (grenade skill, or another ammo-based crossbow skill), After firing Weapon 2, when you press the trigger for Weapon 1 again, the game refuses to swap back — because the logic says “ammo 0 → no swap → no reload”. The reload button only reloads the current weapon (Weapon 2), never Weapon 1, because the game never flags the switch. Result: your crossbow stays dead forever, unless you press the specific ammo skill bound to that weapon to force it back, then attack again. Example: Weapon 1 = Glacier Bolts (crossbow) Weapon 2 = Fragmentation Rounds (crossbow skill) Both are fully loaded. You fire all Glacier Bolts (W1 empty). Swap to Fragmentation Rounds (W2) and shoot — cool, just like GGG wants, a smooth little combo. Then you press W1 attack again… congratulations, it’s stuck. You mash the trigger a few times, nothing. Only way out: press the Glacier Bolts ammo bind to force W1 back, then shoot. In a calm test? Annoying. In a real boss fight? Catastrophic. Example: you freeze the boss with Glacier, swap to Fragmentation Rounds for burst… and oops, bug kicks in, you fumble around re-pressing binds, boss thaws out, cycle ruined. GGG, seriously — this is what you want us to play? Piano-fingered, bug-ridden combat “combos”? |
![]() |
So I ran into something in this game that’s honestly ridiculous.
I’m running Glacial Bolt on weapon 1 and Fragmentation Rounds on weapon 2, which means I have to swap back and forth constantly. Now, aside from the already-known issue where swapping sometimes fails to properly refresh the weapon (so reload doesn’t even work), there’s an even dumber bug almost nobody talks about: If you swap fast enough, the game literally mixes them up — I’ll end up loading Glacial Bolt into weapon 2, or Fragmentation Rounds into weapon 1. In other words, the game fails to check the weapon-skill binding correctly and just lets an async desync side effect mess everything up. In software development, this is called an asynchronous side effect. And honestly? This is like the most basic, rookie-level bug you should never see in production code. Which makes me wonder — how does this even get past the entire chain? Dev → QA → Project Lead. Either QA is nonexistent, or someone’s logic is just laughably bad. I’m half convinced this is the result of someone “working from home” and letting their kid mess around with the code as a programming lesson. Because otherwise, how does a professional studio release something this sloppy? What makes it worse is the company keeps hiding behind the “it’s still testing” excuse while taking money from players. Then every PR response comes off smug, like they’re too good to be questioned — as if players aren’t smart enough to notice. To me, this isn’t just a bug. It’s a huge red flag about this team’s professionalism and commitment. Last edited by ddd616#6309 on Sep 3, 2025, 8:50:30 AM
|
![]() |