Delayed armour break after exploit weakness - Uruk's Smelting
Trying out the new Uruk's Smelting lineage support (https://imgur.com/a/uxYeHbQ)
I'm noticing a problem with trying to stack it as high as possible. After fully breaking the bosses armour, I use Expolit Weakness support to remove armour break and stack up a new one. But there is like a half a secound delay before I can start breaking armour again. Im breaking armour with Tempest Bell and Staggering Palm, and removing it with Ice strike (expoilt weakness) Clip for context: https://imgur.com/a/vEhJSGC Is there supposed to be a delay - Can't find anything about it. Last bumped on Sep 16, 2025, 3:51:59 PM
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It says on the consume tag that the enemy is immune to the debuff for 1 second.
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Here is my thing with Uruk's smelting, why do we have to continuously break and reset the armour break to get the % damage, By the point you reach 10 stacks the boss or monster should be dead already. I dont know why it isnt just a one and done type of thing. or its liek 5% per armour break stacking up to 4 times. Or even a 10% increased physical damage taken One time. Having to stack it 10 times to get the 20% increased damage taken is ludicrous. You dont want to wait around that long in order to kill something. Or it should be based on the Increased armour break efficiency?
Last edited by Velemore#2461 on Sep 16, 2025, 3:53:14 PM
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