Sprint direction off-center on 32:9 ultra-wide resolution

As stated in the title, I'm playing on a 32:9 monitor which forces me to use 5120x1440 resolution (or use different resolution in windowed mode) with black bars on both sides of the screen.

While using that resolution the direction of sprint is not based on cursor position in relation to center of screen where character is located but much further left.

What it means in practice:
In order to sprint to the left I have to move cursor almost to the black bars.
With cursor placed almost directly on top of my character the sprint direction is always to the right.

If needed I can either provide images or a video example at a later date.
Last bumped on Sep 22, 2025, 10:26:59 AM
I am also have this issue, it also occurs when using 3840x1018, using 49" widescreen (Brilliance 499P).

The mouse is offcentered when sprinting pretty much the same distance as the black area on the sides ~30cm.
with me that happens too, if you go fullscreen and change the reolution to something 3440 x 1440 it works nicelly but comes with some downsides, a little delay on alt tab and no overlays.
Hope this gets fixed soon, tired of playing in 16:9 mode on my 32:9 monitor.
However, I was able to sprint correctly playing in windowed mode with widest view. If I stretch the window and do not have black bars, it works correctly.
As soon as I stretch it far enough for the black bars, the sprint center of movement gets shifted left.
bump

Same issue.

Not able to use wide screen monitor to sprint!
Bump for the sake of visibility.

Issue still persists.

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