Dear GGG white mob one shots does NOT mean combat is meaningful

Man.. I really wanted to get behind "meaningful combat" however it seems as if the way GGG is implementing this is by filled the game with one shots. Not just bosses or juiced elites but even regular engame mobs.

Ive been on the "meaningful combat" train since 0.1 however im ready to jump off at this point.

Even with:
Capped Resistances(all 4)
78% Armor
86% armor apply to elemental hits
47% chance to deflect 40% damage
5% of physical taken as element
2k+ health

I die to one shots regular mapping. Not even juiced maps.. even the god awful feeling" traveling maps" just to get to a tower.

Im not saying I know how to make combat meaningful but this isnt it.

While im not super endgame geared im clearing T4 bosses yet im constantly in fear of dying just mapping.

Are we expected to Nerf our characters to acheive survival extremes purely because yall want boss fight to be longer?

This just feel BAD after the time and gear put into the character.
Last bumped on Sep 24, 2025, 7:26:30 PM

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