Layouts
Please for upcoming 0.4 update revisit map layouts.
Layouts are still too big with small amount of checkpoints and terrain looks nice but it is too much of a "slog" to walk or sprint trough map. There is too many tight corridors, way too much ruble or urns that get you stuck or cancel most of melee pathing ability. There is just too much of small unpathable things while monsters are double our speed and even with sprint most of the time I don't know am I stunned or stucked on something. Most of unpathable things get covered with body of monster and it is not shown on minimap. In comparison abyssal depths have just right amount of details and space for maneuvering even on bridges. Last edited by MonsterRageMaster#3633 on Sep 25, 2025, 9:51:16 AM Last bumped on Sep 25, 2025, 10:14:45 AM
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THIS!
I cant get my head around maps beeing so tight, but we have skills that are so fast, that you get stuck on every little rock or branch or what ever. Some maps are so tight that you even get stuck on corners trying to kill mobs. Same goes for the placement of the abyssal holes or rituals, why TF are the generated in tight hallways or corners of the map? I had a blooming field map where all rituals were placed in the smallest possible space, with no chance for a clear pathing when you got 500 mobs spawnin and the tornados blocking you 90% of the time. |
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