Please consider taking a look at droprate.
I find quite bad as a design to have a Boss like Uber Arbiter or any other boss where you can increase difficulty trough atlas, havd a very bad droprate.
An example is i just ran 9 arbiter of ash and got a return in value that does not even go close to 1 div. if i sold 27 fragments (3 for each Uber pop) i would have gained at least 20 divs. in terms of game design this defeat the purpose of even wanting to try the fight, you need to please introduce at least a 100% div droprate or any other item that is worth something. Same goes for Delirium Splinter Breach bosses. Othersiwe they lose value, why would i even bother attempting these fights when i can just run 200 item rarity and smash trough maps? I dont get it. the droprate needs a fix for sure. Last bumped on Sep 25, 2025, 11:40:18 AM
|
![]() |
This would be bad
If you introduce a 100% drop rate of something Then that thing won’t be worth anything Mash the clean
|
![]() |
I find that we need the opposite. We need chase items on actually hard bosses that have a very low drop rate and are actually good
|
![]() |