IDEA - Eliminate dedicated starting positions on skill tree. Pick a class, go any direction.

I know that different areas of the tree are targeted towards specific playstyles, but what's stopping the choice of creating a class and being able to start in any one of the anchor nodes/directions?

Ascendancies and everything else could stay the same, but you could play something like the Lament abyssal lich, or a occult bone spell focused caster and have a more direct path to poison and bleed features.

It seems like this would be something simple to implement and be a decent QOL change.

Even allowing us to move in a direction for spell casting and chaos damage while also moving towards bow/armor/two hander buffs.
Last bumped on Sep 25, 2025, 1:21:47 PM

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