Anti Stun Charms still useless

I thought you addressed this in the past but nothing has changed until now. The anti stun charms such as stone charms don't prevent you from getting stunned, they just get you out of stun faster.
The description is "Cannot be stunned" but the the charm gets "used when you become stunned". That doesn't make sense to me. I cannot be stunned if I get stunned...

When engaging the massive blobs of monsters and you get hit even once your attack gets interrupted. If you get bomb rushed you can get stun locked and die easily. That is most problematic on builds that use evasion/deflection as their defensive layers since you usually don't get high amounts of life. And if you have energy shield the shield doesn't get accounted for stun threshold.
Even when using skill points to increase stun threshold it doesn't prevent you from getting stunned. Mostly because the anti stun charms don't make any sense in their current form.
It would be more useful if the check if your attack gets interrupted or not happens before the application of becoming stunned or not. Anti freeze charms for example seem to work fine, you don't get frozen when you have charges to use the charm.
Last bumped on Sep 26, 2025, 4:15:42 AM
"Cannot be Stunned" prevents any new stuns from occurring during the charm's effect. It does not remove any pre-existing stuns on the character including stun that activates this charm (unlike "Immune to Freeze").
Lemme explain it to you brother.

- Life stacking builds have stun threshold by default from base scaling.
- ES stacking builds have stun threshold from passive nodes that makes it scale from ES (there's plenty of these on the tree).
- Evasion stacking builds are evading attacks, which makes you being hit less, which directly makes you be stunned less.
- Armour stacking builds are resistant to physical damage, which is the biggest factor of stun threshold buildup.

PS. Whenever i use stun charm, I feel massive difference.
Tbh I wouldn't even play the game without a stun charm.

The problem isn't the first stun, the problem is getting stun locked. The charm prevents this.

I died dozens of times to stun lock in 0.1 until someone else explained this to me. Stun wasn't the cause of a single death since then
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Tbh I wouldn't even play the game without a stun charm.

The problem isn't the first stun, the problem is getting stun locked. The charm prevents this.

I died dozens of times to stun lock in 0.1 until someone else explained this to me. Stun wasn't the cause of a single death since then

This game has horrible over engineering solution to keep players die. Many of them are "tweaked" in bad way (like Critical Kills)
One of the reason why I do not play anymore PoE2 (flustration) is freeze. Waste of time and nerves.

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