I wonder if GGG Maximum is aware that the charm slot is still 3?

They announced that they would add more charm slots to the game. The game gives you +1 slot after completing the story, and even runes that give +1 slots were added with 0.3, but the maximum number of slots is still 3. I wonder when they will realize this is a mistake. Doesn't it feel stupid that you can't exceed 3 charms even if you add +2 slots to the +3 belts and +1 slot armor you get from the story?
Last bumped on Sep 26, 2025, 11:13:19 AM
ah yeah one of the rewards in the campaign is +1 charm slot so getting a +3 belt is useless now, does feel a bit silly. I bought a +3 belt and felt a bit dumb
might be a bit extreme but charms bring nothing to the tabIe, they are useIess
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uklizeci#1541 wrote:
might be a bit extreme but charms bring nothing to the tabIe, they are useIess


not true, anti-freeze is basically a necessity if you don't have another way, and then the ones that prevent dot like poison/bleed/ignite are very good, and the unique spirit ones are pretty strong.
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uklizeci#1541 wrote:
might be a bit extreme but charms bring nothing to the tabIe, they are useIess

The unique bleed charm dropped early for me in SSF, and I've used it on both my characters.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84

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