Currency Sink

Right now the price of Exalts per Divine is going out of control and much of the meaningful crafting is locked out of the hands of casual players due to the requirements for both higher tier currency and omens to make crafting worth it.

What about using the reforging bench to upgrade currencies?

This will eat exalts out of the market by turning them into perfect exalts and enable more "slam and pray" crafting for players with access to less currency. On top of that it should smooth out gear progression by making every 60% gear piece a possible jackpot.

It could even be done as an experiment for the last half of the league and if it doesn't work out as intended just remove it.
Last edited by DarkHeart69#3094 on Sep 26, 2025, 1:19:30 PM
Last bumped on Sep 26, 2025, 2:31:31 PM
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What about using the reforging bench to upgrade currencies?

This will eat exalts out of the market by turning them into perfect exalts.


This guy is trying to scam us out of our 4 div drop so he can make 1 div wtf
Meaningful crafting is not locked away from casuals, 1 div can get you the omens you needs plus the orbs you need to craft decent or if your lucky on rolls T1-2 mods. You'll even have enough left over to go buy
some magic bases to get your foot in the door to make the gear you need.

My advice is don't aim for the perfect gear off the back of that's what you are doing, aim for improving incrementally. That's what I did and over time I'm sitting on mainly t1-2 gear.

You will eventually get there.
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Musano#5035 wrote:
Meaningful crafting is not locked away from casuals, 1 div can get you the omens you needs plus the orbs you need to craft decent or if your lucky on rolls T1-2 mods. You'll even have enough left over to go buy
some magic bases to get your foot in the door to make the gear you need.

My advice is don't aim for the perfect gear off the back of that's what you are doing, aim for improving incrementally. That's what I did and over time I'm sitting on mainly t1-2 gear.

You will eventually get there.


I'm doing fine fyi, sitting on about 60-80 div worth of gear and need about 40ish more to have no meaningful upgrades left.

What I'm seeing is that most of my friends who missed the inflation curve of ex to div leave the game and not come back to play the game on their own. They only come to join me and because my gear is so much better they don't feel like they are participating in most maps. I'm specifically looking for a solution that curbs inflation to allow that type of player better access to the game as a whole. I've seen the same thing now occur in both 0.1 and 0.3
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Musano#5035 wrote:
Meaningful crafting is not locked away from casuals, 1 div can get you the omens you needs plus the orbs you need to craft decent or if your lucky on rolls T1-2 mods. You'll even have enough left over to go buy
some magic bases to get your foot in the door to make the gear you need.

My advice is don't aim for the perfect gear off the back of that's what you are doing, aim for improving incrementally. That's what I did and over time I'm sitting on mainly t1-2 gear.

You will eventually get there.


I'm doing fine fyi, sitting on about 60-80 div worth of gear and need about 40ish more to have no meaningful upgrades left.

What I'm seeing is that most of my friends who missed the inflation curve of ex to div leave the game and not come back to play the game on their own. They only come to join me and because my gear is so much better they don't feel like they are participating in most maps. I'm specifically looking for a solution that curbs inflation to allow that type of player better access to the game as a whole. I've seen the same thing now occur in both 0.1 and 0.3


Inflation would still happen. The "problem" you have is that your friends played less than you at the beginning so now you're not "playing together." You could buy them gear. If they don't want to play the game, they won't, though.
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I'm doing fine fyi, sitting on about 60-80 div worth of gear and need about 40ish more to have no meaningful upgrades left.

What I'm seeing is that most of my friends who missed the inflation curve of ex to div leave the game and not come back to play the game on their own. They only come to join me and because my gear is so much better they don't feel like they are participating in most maps. I'm specifically looking for a solution that curbs inflation to allow that type of player better access to the game as a whole. I've seen the same thing now occur in both 0.1 and 0.3


The gap between someone who is willing to invest a lot of time to doing the research, setting up the strats, grinding the gear, and someone who can't or won't, cannot be made up by making currency 3-1 in the reforge.

It cannot be made up by anything, except those people actually investing the time and effort.
Last edited by AverBeg7#1689 on Sep 26, 2025, 1:52:32 PM
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AverBeg7#1689 wrote:
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I'm doing fine fyi, sitting on about 60-80 div worth of gear and need about 40ish more to have no meaningful upgrades left.

What I'm seeing is that most of my friends who missed the inflation curve of ex to div leave the game and not come back to play the game on their own. They only come to join me and because my gear is so much better they don't feel like they are participating in most maps. I'm specifically looking for a solution that curbs inflation to allow that type of player better access to the game as a whole. I've seen the same thing now occur in both 0.1 and 0.3


The gap between someone who is willing to invest a lot of time to doing the research, setting up the strats, grinding the gear, and someone who can't or won't, cannot be made up by making currency 3-1 in the reforge.

It cannot be made up by anything, except those people actually investing the time and effort.


When I was setting up everything to get to T15s and unlocking my atlas points I was converting 180 ex to 1 div for upgrades and in total net around 6-10 div through currency conversion and direct div drops. A similar person doing so today would be netting around 2-5 div in upgrades in the same span of time.

I'm going to take some guessing what the player statistics look like currently is newer players or players with lower ARPG experience are probably going into T1 maps and getting rolled by swarms, hence the pack size nerfs to T1-T5, and they are likely seeing a falloff of those players around T4-T8 of quitting the game and not coming back till a following league.
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AverBeg7#1689 wrote:
"

I'm doing fine fyi, sitting on about 60-80 div worth of gear and need about 40ish more to have no meaningful upgrades left.

What I'm seeing is that most of my friends who missed the inflation curve of ex to div leave the game and not come back to play the game on their own. They only come to join me and because my gear is so much better they don't feel like they are participating in most maps. I'm specifically looking for a solution that curbs inflation to allow that type of player better access to the game as a whole. I've seen the same thing now occur in both 0.1 and 0.3


The gap between someone who is willing to invest a lot of time to doing the research, setting up the strats, grinding the gear, and someone who can't or won't, cannot be made up by making currency 3-1 in the reforge.

It cannot be made up by anything, except those people actually investing the time and effort.


When I was setting up everything to get to T15s and unlocking my atlas points I was converting 180 ex to 1 div for upgrades and in total net around 6-10 div through currency conversion and direct div drops. A similar person doing so today would be netting around 2-5 div in upgrades in the same span of time.

I'm going to take some guessing what the player statistics look like currently is newer players or players with lower ARPG experience are probably going into T1 maps and getting rolled by swarms, hence the pack size nerfs to T1-T5, and they are likely seeing a falloff of those players around T4-T8 of quitting the game and not coming back till a following league.


Or coming back at all. Even with free weekend they still couldn't get the numbers up to where they were in January.

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