Terracotta Soldiers bugging in Delirium
This is not a major bug or anything but I assume GGG wants all the juicy deets to refine for 1.0 so here it goes
I was doing ornate chambers and bumped into this issue (this has occurred many times so its not the first), there are these terracotta boys chillin around some corners and when you approach them they are supposed to come alive and become enemies but if the area is delirified or whatever the term is, they will start to move towards a direction but you cannot interact with them, they are immune to all damage and they dont do any attacks. This can however become a big problem if there are some abyss pits close by as their hitboxes are still very much working, so you cant walk through them and they become a wall blocking you off, for some reason this doesnt occur with all the soldiers and only some, i have yet to find out why, if the delirium dissipates and you approach them again they will become killable as per usual. The abyss pits unless closed will also act as a wall so you can get blocked off a certain path if you have terrible RNG and they end up stacking around it. Bug Report ID: #22978774 Last bumped on Sep 26, 2025, 9:03:23 PM
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