Quality of life improvements
QUALITY OF LIFE :
1. When monsters are at full health to be able to disply the red bar above them. The red bar appears only if monsters take any hit. This is so important for visibility. I am personaly in POE2 to kill the monsters. Would you be opened to the ideea to put the health red bar above the monsters even when they are at full health so we can better see them? 2. when we are in " Delirious" MAPS please remove the permanet grey. This is a very beautiful game with beautiful art, there is no need to make everything grey color. 3. The mana problem on high level skills ( levle 19 or higher ) is definetly not fixed. I mean if i even dear to have some attack speed on my gear.... Then i am definetly done. When items are added in my inventory just reorder them so dont have to manually move them around to fit. 4. Make the currency i have be always available with me so i dont have to carry it with me every time (to use on strongboxes for example i need to have it in my stash, every map .... every time) 5. The gear atributes requirement is still off balance since i have to specificly run aroud the atlas tree just to get 37 points in Dexterity needed to equip my new bow. This is definetly unreasonable and not fun at level 91 ( Since i actually need strength and inteligence to get the suport gems and also the inteligence helm so i can survive - energy shield is mandatory as you probably know by now ) 6. Really would love to have microtransation to buy a second invetory tab ( So i dont have to teleport to town to stash my gear in the middle of mapping ). It is a nice way for us to offer our support and also it is a nice way for us to stop teleporting to town and make the game more fluent. Would you be opened to the ideea? 7. When i am in mechant tab please be so kind and when i want to click on a rune and click again on the position of another run let me have them swap positions in tab. It is a very simple fix. I click on one and when i click on the other just let me put the first one and the second one be stuck to my mouse to relacate in any other place 8. The inventory should autoarrange so the maximum number of items fit inside ( so i dont have to arrange them manually just to pick from the ground another bow. So when i click it on the ground ls just autoarrange the inventory so it fits. I understand this is a very simple firx but important quality of life for players 9. Since premium quad tabs were bought for trading would you be opened to the ideea of leting us use at Ange? Or at least give the oportunity to split 1 premium quad tab into 4 premium tabs so we can convert them to be used at Alva 10. Can you please be so kind and take a look at the HDD workload when we open any Strongbox ( My EXOS server grade HDD goes bananas every time i open a strongbox and the game freezes a bit ) Same when opening a delirium map, fist thing we pass throu the delirium miror - right at the map opening. Last bumped on Sep 29, 2025, 1:37:07 PM
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Also a fully juiced researched strongbox ( maximum exalted inputed ) on a fully juices 6 mod map on a fully juiced atlas TO GIVE less then 1 Exalted in value might seam like a bug to me. Maybe you can be opened to fix this ( to at least give a minimum of a chaos orb )
Last edited by Bubulix#7934 on Sep 27, 2025, 1:31:51 PM
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And about " rarity " on gear, i can state that runing a 0 " rarity " on my gear versus a 100% feels completly diferent. It is about 1 divine per 2 maps versus 1 divine every 40 maps. So this makes " rarity" a mandatory stat on every piece of gear in the end game. Since in 0.4 patch we get a end game rekork, would you be opened to the ideea to skip the " rarity" stat on gear and just add it to the waystones. Removing it from the mandatory stats on gear would be great! Thank you
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so many of these are bad ideas I won't respond to them individually.
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