[Suggestion] Rework Resistance Charms to Absorption (Proactive vs. Reactive Design)
Currently, Resistance Charms are a poor design as it only triggers AFTER you are hit.
For Patch 0.4.0, I urge GGG to rework Resistance Charms to be proactive on first hit, not just reactive to subsequent ones. The charms can be changed to absorb a percentage of incoming damage and convert to healing instead of granting an on-hit resistance boost. For example, Ruby Charm converts a portion of fire damage to healing. In the end, Absorption would make it more effective against initial hits, thus preventing a potential one-shot of your character. Below are the proposed changes: * Ruby Charm: +25% Fire Absorption * Sapphire Charm: +25% Cold Absorption * Topaz Charm: +25% Lightning Absorption * Amethyst Charm: +18% Chaos Absorption Note: Absorption is calculated to take resistances into account first. Last edited by CharlesJT#7681 on Sep 29, 2025, 11:12:51 AM Last bumped on Sep 29, 2025, 10:11:32 AM
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