[Suggestion] Rework Resistance Charms to Absorption (Proactive vs. Reactive Design)

Currently, Resistance Charms are a poor design as it only triggers AFTER you are hit.

For Patch 0.4.0, I urge GGG to rework Resistance Charms to be proactive on first hit, not just reactive to subsequent ones. The charms can be changed to absorb a percentage of incoming damage and convert to healing instead of granting an on-hit resistance boost. For example, Ruby Charm converts a portion of fire damage to healing. In the end, Absorption would make it more effective against initial hits, thus preventing a potential one-shot of your character. Below are the proposed changes:

* Ruby Charm: +25% Fire Absorption
* Sapphire Charm: +25% Cold Absorption
* Topaz Charm: +25% Lightning Absorption
* Amethyst Charm: +18% Chaos Absorption

Note: Absorption is calculated to take resistances into account first.
Last edited by CharlesJT#7681 on Sep 29, 2025, 11:12:51 AM
Last bumped on Sep 29, 2025, 10:11:32 AM

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