Weapon Restrictions Should be Similar to POE1
Locking skills behind one weapon type heavily restricts experimentation and contributes to POE2 theorycrafting feeling shallow compared to POE1.
They stated they wanted weapons to have an identity. That sounds nice, but feels bad to actually play and deal with. The restrictions pretend as if there is no overlap in the abilities of various weapons. What will happen with cyclone? Can you not spin a mace in a circle? Can the slash of a dagger not also cause bleeds similar to that of a sword? Can you not slam a quarterstaff or axe? This is one of the most limiting factors currently in the game, and I hope they decide to loosen what you can use. Many people play the same skill, but with different iterations in PEO1 every patch. I've played a multitude of slam/cyclone builds. If I was limited to just one weapon, I'd tire of the skill much more quickly and the game itself would lose a lot of replayability. Last bumped on Sep 29, 2025, 1:33:10 PM
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i cant wait to use a club with +spell skills on my blood mage
/edit sarcasm because OP doesn't know what this would do to items that have locked affixes based on their weapon type. Last edited by tdonov5#2743 on Sep 29, 2025, 1:27:46 PM
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It's not outlandish. They literally allowed skills to use multiple weapons in POE1. Acting like they can't adjust current itemization when I've heard nothing but "...but it's EA!" to detract from criticism is silly. Last edited by SpeedSoSlow#6643 on Sep 29, 2025, 1:41:15 PM
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