Are you joking?.

You really need to rethink your content creation methods in this game.

And you should stop making the player look like a clown. I lost a map today for the most stupid and bizarre reason a player can imagine. Fighting Brakkus the Jaggurant, T16, the monster has a cooldown that stops taking damage!!!!

Seriously, is this something you guys really intend to implement in an RPG game, with a 20% XP loss upon death?? I took damage because the monster stopped taking damage. I could have killed it in seconds with a level 96 Infernalist. Do you really want to keep that in the game?

The monster hit me twice and I died even with over 7800 ES. I really don't understand where you're going with this [Removed by Support]
Last edited by Ramon_GGG#0000 on Oct 3, 2025, 10:54:51 PM
Last bumped on Oct 4, 2025, 3:14:35 AM
20%?
"
Sakanabi#6664 wrote:
20%?


Ssssh, don't let facts interrupt their unfounded rant.
You lost me at 20%....next thread
P.S

I am a Dog and i will just drop my load and leave on to the next post
"Boss killed me so you HAVE TO make the game easier."

I am having a laugh reading your posts, ngl.
He does have a point about the modifier that makes it so abyss monsters sometimes don't take damage. I don't think anyone actually like that. A lot of streamers were raging about it a few weeks ago. It's unintuitive. Most players just have no idea what's happening and why the monster isn't taking damage.
"
....an RPG game

...this is Souls ARPG.

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