Issues (Potential solutions)
These ideas are coming form several places but mainly from the idea that PoE2 is not PoE1 and if I liked or wanted to play PoE1, I would be. I might even change some of this on further thought or input.
Towers are now pointless but at the same time mandatory. Pointless in the fact they no longer boost any maps and mandatory in the fact you still have to complete them to remove map fog.
Spoiler
(I saw a post in another thread mention of allowing us to construct the Towers where we wanted. This option gives players agency over when and where to activate Towers, there is no more hunting down the best spots. This allows the return of the old the old system or one like it. Simply put a restriction on how close Towers can be to another Tower. Now everyone can, at any place on the Atlas, have those much sought after quadruple overlays and GGG can have control over how much overlay that could be)
(Another option is to completely remove Towers from the map and increase the amount of fog revealed when you complete a waystone to that of a Tower instead of the measly radius a single map completion reveals.) Boss on every map is not enjoyable. Making the boss fight unlock the next map is just as bad if not worse than having to kill all rares. It's effectively no different but at least when a rare killed you it didn't reset the map and remove all the loot, encounters and remaining enemies that you skipped past in order to make sure you 'completed' the map. There are several solutions for this.
Spoiler
(Make completion by either killing all rares OR the boss OR completing the league mechanics you set from your tablets)
(Making a map completion open access to not just the next map but 2 or even 3 maps further out so that players can skip maps with bosses that they don't want to play) (Remove completion objectives altogether and simply opening a map with a waystone unlocks the adjacent maps on the Atlas) Map size is too small. If we spent the currency and time to play a map I prefer I'm not in there nearly as long as I would like to be to take advantage of the investment.
Spoiler
(Bring back the original sizes or reduce them from their previous sizes by a much smaller percentage)
Mechanic encounters are a bit difficult to spot on the map. This leads to having to play with the map overlay open as they often don't appear on the minimap long enough to notice.
Spoiler
(The distance threshold to being visible on the minimap needs to increase, then made permanently visible when you open the minimap)
Put back map markers for rares.
Spoiler
(There's no valid reason to claim that the goal is to make the mapping experience faster or better while removing a feature that allowed this. Some people say they like no icons so a toggle option in a menu is the best thing for everyone)
Mechanic encounter pool is too flooded. Abyss and boss encounters are already counted in the encounter pool leaving more often than not things like Strongboxes and Shrines to be the 3rd encounter. Many people wouldn't actually consider these encounters like they would Ritual or Expeditions.
Spoiler
(Remove Shrines and potentially Wisps and Strongboxes)
(Remove the boss and current league mechanic from whatever the 'encounter' pool is) Last edited by NotMyHeckinBernarinos#3110 on Oct 4, 2025, 2:58:58 PM Last bumped on Oct 4, 2025, 2:01:23 PM
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