Add a Market NPC for Low-Demand Items — Improves Economy and Player Experience

I’d like to suggest adding a Market NPC (or “Buyback Merchant”) to Path of Exile 2 — a system where players can sell low-value or low-demand items directly to an NPC at fixed or dynamically balanced prices.

Why this would help:

Better economy balance: A Market NPC acts as a controlled item sink, reducing market oversupply and helping maintain healthy pricing for valuable items.

Improved player experience: Players could quickly sell unused rares, low-tier crafting bases, or overflow loot instead of spamming trade.

Accessibility for new players: Not everyone understands trade listings or price-checking. This gives everyone an immediate, safe liquidity option.

Suggested mechanics:

Available in towns or hideouts.

Accepts common rares and low-value materials.

Uses price scaling based on recent average trades or static buy values.

Has safeguards — daily limits, small taxes, anti-RMT checks, and diminishing returns on repetitive sales.

This concept already exists in games like Metin2 and works effectively to stabilize virtual economies and reduce player frustration. Considering PoE2’s new asynchronous trade and Merchant system, this addition would fit naturally into the game’s infrastructure.

Thanks for reading — I’d love to hear other players’ thoughts or the team’s perspective on whether a system like this could be tested in a future update.

Cheers,
Last bumped on Oct 6, 2025, 4:31:46 AM
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Krantee#1003 wrote:
I’d like to suggest adding a Market NPC (or “Buyback Merchant”) to Path of Exile 2 — a system where players can sell low-value or low-demand items directly to an NPC at fixed or dynamically balanced prices.

Why this would help:

Better economy balance: A Market NPC acts as a controlled item sink, reducing market oversupply and helping maintain healthy pricing for valuable items.

Improved player experience: Players could quickly sell unused rares, low-tier crafting bases, or overflow loot instead of spamming trade.

Accessibility for new players: Not everyone understands trade listings or price-checking. This gives everyone an immediate, safe liquidity option.

Suggested mechanics:

Available in towns or hideouts.

Accepts common rares and low-value materials.

Uses price scaling based on recent average trades or static buy values.

Has safeguards — daily limits, small taxes, anti-RMT checks, and diminishing returns on repetitive sales.

This concept already exists in games like Metin2 and works effectively to stabilize virtual economies and reduce player frustration. Considering PoE2’s new asynchronous trade and Merchant system, this addition would fit naturally into the game’s infrastructure.

Thanks for reading — I’d love to hear other players’ thoughts or the team’s perspective on whether a system like this could be tested in a future update.

Cheers,
Last edited by Krantee#1003 on Oct 6, 2025, 4:31:51 AM

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