Problem to Start Endgame in second char After 0.3
The Atlas skill tree has a passive branch that you earn after killing Tier 15+ enemies (bosses), which makes the bosses extremely "tuned," meaning they're very strong and have a lot of health.
So far, so good. However, due to the new endgame format, where all maps have bosses, these points must be "removed" when you reach the endgame on a second character. The reason is that Tier 1 enemies (bosses) can have values of 2 million or more health (damage is irrelevant here; it's a gameplay issue). However, the substantial increase in enemy (boss) health requires you to remove that branch of points from the Atlas skill tree. Otherwise, you would spend more than 10 minutes per combat (being generous, depending on the build), since previously it was possible to avoid boss maps to increase your character's strength until you gained enough strength to face the bosses. I don't see the fact that all maps have bosses as a problem, far from it valuing the very well-crafted bosses in this game... but that passive tree should only work for Tier 15+ maps (after all, that's when you start earning points from them). Last bumped on Oct 5, 2025, 9:32:30 AM
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