Abyssal rares.

SSF

They are incredibly overtuned to the rest of the content and troll.

Nearly all of them are stupid fast and its completely unclear what the auras do.

You should make it so that you can pause the game and inspect mobs, to read what the mods do. Otherwise, how the hell are we supposed to know?

Or perhaps just on pause, it lists the special mods on mobs within view, or all of them or something. Very very simple functionality to bring clarity.

Or in the login screen when you select your character it could list all of the possible mods. There are a bunch of very simple solutions to bring easy clarity to this... it won't solve the gameplay issue; but at least I could tell you a specific mod or combination that was exceedingly frustrating.

I have no idea what is actually going on. I just know I feel like the abyssal rares blow. Always SO annoying. Bosses are infinitely better designed, and easier- which is also lol.

The exile bosses are really cool. Really cool. So whoever designed those, get them watching over some other stuff and you'll automatically have a better game.
Last bumped on Oct 5, 2025, 8:35:11 PM
+1 to more clarity

Another very easy solution would be to have a bestiary with possible mods somewhere there after killing a monster
It took GGG 10 years to develop a tutorial interface, and you want all that functionality for a single league? I don't think they care about your QoL at the moment. I also hope I'm wrong about that.
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I've always disliked that a browser window is necessary to learning things about PoE.

I'd really like to have the pause/inspect idea. Due to the nature of the game's input setup, it's basically impossible to inspect a mob unless you stop fighting it. Unfortunately, they don't reciprocate.

A codex of observed enemies/mods would be a major improvement. Once you encounter an enemy, your codex records basic info about it. This retains the game's exploratory aspect (you don't get full knowledge right off the bat) while helping players stay in the game instead of going to youtube to learn how to play the game.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
Yeah, I'd be down with that.

Especially if it combined over time- although I suppose the mods aren't tied to mobs. Perhaps to types.

It would be much simpler to display on pause.

I know they had the besiary thing in poe1, I never got into it. Theres so much information already in the game, then that whole thing. Simple is going to be paramount or you'll just lose people.

Or at least, simple in comparison to what you want information regarding.

For that matter there should be ingame descriptions of mods as well. Whats possible on a prefix/suffix and so on.


I completely agree that we shouldn't need to goto a resource to play the game. Especially since its a puzzleish based game, and lots of players may not want spoilers.

Although... most players look at builds and play trade. Sooooo, maybe most players don't care- or its exactly this that they can't find the information and feel forced to go find a guide.

I do think lots of people just want to play broken stuff and not put in the work required to actually learn the game.

If it was easier to be smart, the vast population would be smart.
Not to mention they will just randomly gain infinite melee range and kill you from half a screen away while you're trying to run and heal

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