exponential curve damage reduction for armour is stupid

instead of "my armour is good enough let's invest in something else"

you have " i have to have the highest amount of armour as much as i can and cross my finger there's not going to be some one-shot bs randomly"

Last bumped on Oct 6, 2025, 2:06:56 AM
GGG has always had this weird obsession with "Big Hit" Vs "Little Hit" when they could simply not use as large of numbers. If investing a moderate amount into Armor gave you 30-40% DR but it was reliable then they could simply have enemies they want to hit hard do so.

Likewise the difference between Armor and Evasion would be less dramatic. Given an investment into Evasion for 40-50% (because mechanically dodge should always be higher than DR).

Resists are the same deal. Instead of 135% into each Element they could simply use a diminishing formula around 30% so the player will notice 30% > 40% but will question going higher.

When it comes to player damage they're just on another planet.
"Never trust floating women." -Officer Kirac
I have done testing kind of all over the place with armour.


It really happens early on where getting more really just doesnt do anything. Its around the 7-10k mark.



I see people get tons of it but I notice really no difference between 11k and 30k



Really is hard to gauge but this is just my experience across a hybrid build and a pure armour build.
Mash the clean
"
instead of "my armour is good enough let's invest in something else"

you have " i have to have the highest amount of armour as much as i can and cross my finger there's not going to be some one-shot bs randomly"


They literally designed armor this way precisely to discourage you from stacking insane amounts of it because after a certain point it's not going to help you stay alive any better than a more reasonable amount.

Like what you're saying is what you need to do - stop investing in armor and invest in something else. So like are we good?

"
Kerchunk#7797 wrote:
"
instead of "my armour is good enough let's invest in something else"

you have " i have to have the highest amount of armour as much as i can and cross my finger there's not going to be some one-shot bs randomly"


They literally designed armor this way precisely to discourage you from stacking insane amounts of it because after a certain point it's not going to help you stay alive any better than a more reasonable amount.

Like what you're saying is what you need to do - stop investing in armor and invest in something else. So like are we good?


but if i don't stack armour i will die???

“Then don’t die bro” “sound like you didn’t learn game mechanics”, just don’t argue with those two above.

Report Forum Post

Report Account:

Report Type

Additional Info