Invisible bosses, monsters, ground effects, player and monster skills
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Bug report reference number: 2,300,932,891
I'm unable to see many bosses, monsters, ground effects, player or monster skills, etc. Invisible skills include monster's incoming projectiles like frostbolts, monster on-death explosions, and Sunder player attacks. Normal monsters, bosses and breach monsters are also frequently invisible. Seems like a shader or cache problem; assets are not loading or caching. I've tried everything I can think of without success, including manually clearing all shader caches, using the Vulkan renderer, turning knobs in Nvidia control panel, etc. Running latest Nvidia drivers on a RTX 3070, Intel 8th gen, 32 GB ram, PCIe NVMe ssd, Win10. Also, loading zones frequently takes upwards of 2 minutes, regardless of zone being loaded. These issues did not exist in 3.26. The game is basically unplayable since launch day. It has taken a lot of frustration and annoyance to prompt me to make this forum post. Last edited by Ty_Cobb#2250 on Nov 3, 2025, 8:34:07 AM Last bumped on Nov 21, 2025, 2:55:00 AM
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bump
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bump. This keeps getting me killed by bosses and is annoying as all hell.
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Also happens to me.. takes a while in each map before i can see the ethereal knives that im throwing and also the monsters they hit. Also map loading times are way too long. Playing on ps5
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This sounds like you enabled Dynamic Culling option in the settings. It helps with getting higher fps, but on the other side it removes every unnecessary things from the memory after you exited the map. Try to disable it.
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