Kinetic Rain attack delay when targeting Urns/Barrels?
|
I'm in vaults of Atziri and when I throw my Kinetic Rain at the urns to break them, there is a MASSIVE delay in the projectiles being created. It doesn't even show the AOE incoming visual for about 4 seconds after I press the attack. It seems to be related to the "enemy targeting" behavior. I wonder if this is also happening in maps where there are breakable objects within my targeting zone?
Bug ref: 727060334 Last bumped on Nov 20, 2025, 10:32:37 PM
|
|
|
I tested in a map with both monsters and urns. It seems the issue is just on urns/breakable objects. In 1 single attack, half of my projectiles came down on the enemies immediately, and the other half took a few seconds to come down onto the urns. very strange
|
|
|
Bumping thread because issue is still persistent. Now that i'm aware of it, it's pretty noticeable after i throw my wand skill at a pack near some urns and watch half my dps come down 4 seconds late. This is pretty significant
|
|
|
Bumping this to corroborate your observations with my own. Got a video that very clearly shows Kinetic Rain of Impact targeting chests with a delay: https://i.imgur.com/fCHj2VZ.mp4
Halfway into the video you can see me spamming the attack and zero projectiles are falling. Then they spawn all targeting chests. This happens with many intractable and destructible objects and it seems the attack prioritizes these objects over enemies at times. |
|




















