Blight freezes my screen where I can't do anything but die and lose.

Is anyone else having the same problem with Blight that I am.
When I play the Blight mechanic my screen freezes up stopping me from doing a single thing, I can't move, I can't cast, all I can do is die.
And this is on non juiced standard Blights that are in a normal map, not a blighted map. Why is this the only mechanic that plays like this. I wasted all of my atlas points setting up this mechanic and now I cant even play it.
I'm on Console that can handle any other game, but this mechanic just freezes up everything. I'm bummed. Any one else suffer this fate?
Last bumped on Nov 15, 2025, 11:48:54 PM
I have in past leagues, yes. Something about Blight specifically, either the mob pathing interaction with the server, or possibly some graphic unique to it, seems to cause problems.

Same computer same connection this league and its been fine, but Ive had it happen before and its always blight.
I think its the mob density on the spawning node, but just guessing.

Ive had cases where standing too close causes a disconnect, crashes the instance or 99% of textures disappear and everyone is T-posing.

Turning off sound effects helps performance by a lot (30% boost in fps)
"Beidat honored the pact, though Beardat wouldn't take off Doryani’s prototype."
Thanks for all the good info my friends
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Direfell#7544 wrote:
I think its the mob density on the spawning node, but just guessing.

Ive had cases where standing too close causes a disconnect, crashes the instance or 99% of textures disappear and everyone is T-posing.

Turning off sound effects helps performance by a lot (30% boost in fps)


wow never thought of this, Im gonna try it, I've always loved blight but the freezes always made me never do them
Had the same problem. Solution was obvious to buy a new pc. Problems disappeared.
Last edited by Strickl3r#3809 on Nov 14, 2025, 3:47:24 PM
I'm on PS4
What do you mean by predictive mode
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Try Predictive Mode. Lockstep in Blight with a spammy build is a death sentence.


Network mode only affects how your game deals with latency, things like input delay, rubberbanding, or desync. It has zero influence on FPS, GPU/CPU load, assets, or how many frames your system can push. So any frame drops you see aren’t related to the networking mode at all.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
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It's clear you haven't encountered this before and are just stating things you believe to be true based on technicalities. That is not what happens in the actual game.


I don’t need to experience these issues firsthand to understand what’s happening, just knowing how the different network modes work and how they affect outcomes is enough. These modes aren’t new or revolutionary, they’re widely used and anyone familiar with code and servers knows how something that simple functions.

The worst-case scenario I’ve seen in Blight is massive frame drops, sometimes from over 200 FPS down to rock bottom, but still above 15 FPS and nowhere near literal freezes. That’s expected under heavy load and is separate from the connection related issues you’re describing.

I haven’t had those issues because my connection is stable. What you’re seeing isn’t directly caused by Blight or by using Lockstep. It comes from connection instability (temporary ping spikes, packet loss, bad routing) or the engine hitting its processing limit, stalling briefly, freezing, and then catching up. Both situations create exactly the symptoms you described.

Switching to Predictive mode won’t fix either of these problems. Predictive doesn’t improve performance or stabilize your connection, it simply stops waiting for server confirmation and guesses your position. That doesn’t remove the freeze, it just replaces it with desync and rubber-banding, which is objectively worse in every meaningful way.

If the engine stalls, Predictive won’t help.
If your routing spikes, Predictive won’t help.
Network mode doesn’t enhance performance or fix connection quality, it only changes how errors present themselves.

And for context, EU routing issues, especially with carriers like Telia/Twelve99 are very common and can easily cause the brief instability you’re experiencing.

And please avoid recommending Predictive as a “fix” for issues it doesn’t influence. Suggesting a strictly worse option for problems it cannot solve just misleads players and hurts their experience. If you don’t know what you’re talking about, it’s better not to present guesses as solutions, especially when they can actively make the game worse for others.

A more helpful direction would be to focus on things that can make a difference, offering constructive feedback on Blight, which has been an engine bottleneck forever regardless of hardware, or addressing what’s causing your connection instability in the first place. In the EU, that’s nothing new, and it might be worth contacting your provider to sort out routing issues. Both of those approaches are far more productive than applying a false “bandage fix” like switching to Predictive, which changes nothing except making the experience worse.

So the underlying cause is connection instability or temporary engine saturation, something Predictive won't fix.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
Last edited by VoidWhisperer42#5989 on Nov 15, 2025, 4:27:52 PM

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