Citadel Boss

Today i spent something between 10 to 15 minutes on citadel boss, he can't kill me and i can't kill him due to his retarded slowing and regen mechanics. I really would love who is the FUCKING GENIUS behind this pathetic design.
Last bumped on Nov 21, 2025, 3:17:45 AM
He doesn't inherently have recovery mechanics. He applies action speed slow only if you don't dodge the lasers from the mirrors or his rotating beam.

If you roll consec ground, Maven interference or give him a shrine buff like Regen shrine, bring frostbomb and you're good to go really
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Nov 20, 2025, 6:27:04 AM
Yes... i supposed that was Maven interference but, anyways, i think is a stupid mechanics boss.
To be honest Citadel boss has at least 3 slow action mechanics, the wall laser beams which are hard in most cases to dodge, his rotatin beam, and the black ground effect with the emerging hands. With how I setuped the atlas tree, if the maps has increased area of effect, the ground slow effect wit hthe emerging hands even if only casted once, it occupies the entire boss battle arena, this slows me which in its turn make the laser beams even harder to dodge. So sometimes it is literally impossible to dodge anything. It defently needs a revamp. All T17 bosses need some new revamp, I mean they only thought ok lets nuke the players with reduced action speed, that is the only theme and concept of t17 bosses and t17 maps in general.
I have played citadels and abomination map and bosses , with increased area of effect, drowning orbs, petrification statues and on top of that 8% reduced action speed for each time you used an ability the last 4 seconds (my personal favourite). Those are 5 reduced action speed mechanics. Needless to say I could not beat the citadel boss. Drowning orbs always got me, I actualyl never moved.
I like standard.
Last edited by Spacecom#5362 on Nov 20, 2025, 7:04:04 AM
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To be honest Citadel boss has at least 3 slow action mechanics, the wall laser beams which are hard in most cases to dodge, his rotatin beam, and the black ground effect with the emerging hands. With how I setuped the atlas tree, if the maps has increased area of effect, the ground slow effect wit hthe emerging hands even if only casted once, it occupies the entire boss battle arena, this slows me which in its turn make the laser beams even harder to dodge. So sometimes it is literally impossible to dodge anything. It defently needs a revamp. All T17 bosses need some new revamp, I mean they only thought ok lets nuke the players with reduced action speed, that is the only theme and concept of t17 bosses and t17 maps in general.


Totally agree, is ridiculous artificial difficulty.
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Spacecom#5362 wrote:
To be honest Citadel boss has at least 3 slow action mechanics, the wall laser beams which are hard in most cases to dodge, his rotatin beam, and the black ground effect with the emerging hands. With how I setuped the atlas tree, if the maps has increased area of effect, the ground slow effect wit hthe emerging hands even if only casted once, it occupies the entire boss battle arena, this slows me which in its turn make the laser beams even harder to dodge. So sometimes it is literally impossible to dodge anything. It defently needs a revamp. All T17 bosses need some new revamp, I mean they only thought ok lets nuke the players with reduced action speed, that is the only theme and concept of t17 bosses and t17 maps in general.
I have played citadels and abomination map and bosses , with increased area of effect, drowning orbs, petrification statues and on top of that 8% reduced action speed for each time you used an ability the last 4 seconds (my personal favourite). Those are 5 reduced action speed mechanics. Needless to say I could not beat the citadel boss. Drowning orbs always got me, I actualyl never moved.


pretty much if you want to try T17 without a way to get immunity to action speed reduction then you gonna have a bad time.
Last edited by 1stNoobPlaya#0618 on Nov 21, 2025, 3:18:00 AM

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