Regex for 8 Modded Maps?
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This been suggested in the past, but since we're on the QoL train with the (amazing) Alch+Scour tech, could we also get a form of regex that searches for # of Modifiers?
We have the capability of searching for # of Prefix/Suffix modifiers on the trade site, so hoping we could get something similar for in-game to more easily distinguish the 8-modded maps. Of course the current method of using a Regex for 100+ Qty and 30-40+ Pack is doing its job (mostly), a few maps sneak in there because of implicits or lucky rolls. Not a super high priority, but would love to see this added! Last bumped on Jan 19, 2026, 4:52:06 PM
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It isn't clear what you are asking for.
GGG did not invent regex. https://en.wikipedia.org/wiki/Regular_expression Having spent thousands of euros on Path of Exile over the years, I will not be further supporting it financially until and unless GGG resumes offering Technical Support.
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Then I will make it clear for you.
have a mod count listed in the lookup text so this can be queried on ~NeoIsTaken Last edited by NeoIsTaken#7315 on Jan 19, 2026, 11:20:02 AM
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Here's a better idea.
Get rid of the insanely stupid map modifiers so we dont need regex.. Complexity is good until it become too bloated. Simple is sometimes better. Scaling difficulty. Tier 1 maps- 0% extra damage and monster life / Tier 2 maps - 10% extra monster damage /life / Tier 10 maps - 100% extra monster damage/life Tier 16 maps- 200% extra damage. This is just an example Would save everyone time and headaches and would be scakig difficulty that actually makes sense. If you die you would know why I didn't have enough damage, I wasn't tabky enough. Not " oh fuck I forgot to read that one line out of 10 map modifiers that bricked my build" Nothing In the current system is logical at all... The only thing we should be rolling if anything is - how hard the map is - density - rarity / quantity. These random bullshit mods are ridiculous in such a bloated game. Even reflect is simply stupid 🙄 it worked in the Diablo 2 days when you dealt 2000 damage and it reflected 500 back maybe it worked early poe days it doesnt work anymore. Now its - oh shit I cant do this map at all next... thats just stupid and time consuming for no reason whatsoever... 😒 Map modifiers should be readable and scaleable not. Oh crap that modifiers bricks my build Completely.... Bottom line - if we need third party software to play the game is broken... period. Last edited by Jradlot21#0486 on Jan 19, 2026, 4:53:50 PM
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