Blight mobs stuck in structures

Mechanics that spawn monsters in maps can spawn inside of structures like ores or research encounter entrances. This can lead to the monsters being unkillable and permanently stuck inside the structure. Certain mechanics like blight can become uncompletable as a result. In the past few days this has happened multiple times, making running a blight strategy very frustrating.

Possible solutions could be simply removing the structures entirely on completion, like the tree ore. Maybe it would also be feasible to give the Blight mechanic some kind of detection for this kind of thing. Or of course improve the placement of mobs around existing structures in maps.



The picture shows an example of this happening. The entire map is cleared and it says 0 Monsters remaining. The Blight portal (with the minion immunity) has spawned on top of the tree ore, leading to the spawning spiders being stuck in the tree and becoming completely unkillable.
Last edited by maldor11#5629 on Nov 21, 2025, 6:48:21 AM
Last bumped on Nov 21, 2025, 9:02:39 PM
Same thing has happened to me twice in the last two days, once with starfall crater, once with bismuth ore deposit. Super frustrating to lose multiple divine worth of investment and loot to a bug like this and turning your investment into a coin flip of if you can even complete it. GGG please fix asap.

Same. GGG, you cant fix poe1, but releasing poe2 earlier... bruh

Bug Report ID: #1 873 278 148
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maldor11#5629 wrote:
Mechanics that spawn monsters in maps can spawn inside of structures like ores or research encounter entrances.

A tale as old as time. Er, as old as Blight league anyway.

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