Please get rid of the "Infinite Atlas"

I know its been said a million times before, but I genuinely want to give my feedback and I pray GGG fundamentally changes this.

The campaign in POE 2 is God-Tier, but the endgame Atlas ruins the entire game for me, and every single friend/guild member I have.

The Delve-Esque infinite Atlas CANNOT be the main mapping stratergy. I appreciate GGG expermenting and trying new things. Please continue experimenting, but we must also realise that some experiments fail. And this one is a MASSIVE failure.

All the patches after are all BAND-AID fixes on a fundamentally broken mapping system.

We don't want to open and load 1000 maps after doing endgame for a few days. We don't want to run random Vaal-City maps. We don't want to find Citadels for days on end. We don't want to take 50 years to juice a map, then forget where the map was. We don't want to be stuck in a forever option paralysis.

Give back the agency to choose what we want to run, what mechanic we want to add, what we want to juice.

It's a MASSIVE turn-off for a significant portion of the playerbase. It was fun in 0.1 because it was novel. After 3 leagues of this, please, DO NOT add any more random band-aids / corruption - cleansing etc etc.

Just turn it into an out of map mechanic like Delve. Whoever enjoys it can still run them that way. And please give us a normal mapping system like other ARPG's. (Don't have to look far, you already have the best one ever made in POE 1).

If we have the same mapping system, I don't know howmany more leagues I can keep going.
Last edited by zeddy123#4861 on Nov 23, 2025, 6:15:51 AM
Last bumped on Nov 23, 2025, 6:56:22 PM
+1
Preach brother. It's only fine as secondary progression. I don't want explore atlas, infinite slop of nothing.
On Probation Any%
For me it's not just bad cause of new mechanics acttivity, i like puzzles and different solutions with stepping further in levels. So, i may be opposite in this, cause i would like that idea of atlas where are citadels and other activities that may become like bridges, etc to acquire new locations. And i want even more of them.

But for me it a problem where i want coal but digging it with knuckles instead of a pick, without good food and illumination.

For me problems are:

1)It's bad visual problem of this atlas, i get eyesore every damn time when open it. It should be reworked completely, cause it freezes when loading whole hundreds of km everytime. I just look at this blurry google maps and don't find it like poe world. It must be way simpler than now, i guess it should be similar to synthesis league but with more colours. Or maybe like last epoch, but withou same icons of one geometry figure, mini icon of biom or map to get where i come is ideal option🥂

2)It's bad problem with progression and entertainment. i got used to poe1 progression where you just spam chance to find tier+1 maps on atlas tree, run non stop maps to pass through t1 to t13-14 for 2.5 hours, farm smg a bit to kill Exarch and Eater- to get 2 stones for t17 farm and sustain of t16, farm t16 5-10 hours and get 10+ div build to kill other non uber pinnacles, get full atlas tree and farm like a chill guys further.
It's not so perfect, whole 90% of tiers map just feel like you skipped that part, but at least red maps part was done so well, so smooth and feel like whole cool universe, that this emphasis is just justified.

In poe2, this s*it is slow as f*k, skipping of white, yellow maps is presented too, but all is slow as fu*k and not synergies with acts feeling, and even on acts we play for partially blinded hero, which can't see boss or other activity, new area portal untill he come very close. It's isometric game, but character should see things further than game screen. I know opinion of 2 main devs about poe2: players wouldn't be like in poe1 so fast, with blinks, leaps etc. All would be cinematic, cool , like dark souls with isometric view,

BUT map areas are big af, characters are slow af(and some meta classes are op imbalanced with speed imo), and amount of mobs ignores whole point of Jonathan and Rodger about new tactical gameplay, it's just "poe1" pack size where need poe1 explosion gameplay, all ds mechanics like parry, killing palm, frozen locus, etc. bad with usability even on acts, and are fully useless on maps where whole screen is full of mobs, their abilities, main char abilities, etc. 90% of time.

I know that devs noticed lot of complaints and are working on it: they turned off repeating of support gems(but firstly added lot of shitty gems to solve this, and even now there are tiers of supports which is great but not visible good to choose from uncutting), they added sprint but made it worse even than in diablo2. But they can just skip lot of problems if realise, that there is poe 1 example, and they can't make poe2 endgame mapping with poe1 tempo with poe2 player characters. They need to make players faster, or endgame slower and smaller.
Imagine dark souls, where you enter anor londo and there are x20 mobs and you have overweight- that's poe2 imho.

3)it shouldn't be endless, dungeon or poe1 system of invading other realms should be better. Endless system has no point, it should be only with good searching tools, with zooming tools to navigate across whole bioms, increasing rewards system on parallel with increasing difficulty(yep, like delve).
And, as i said in beginning of this shit ton amateur text - more mechanics like citadel, some sorts of bridges across bioms, ladder on elevate mine lvl to pass mountain biom, teleports, etc, etc. and it would be even better imho if it wouldn't be endless. Endless really frustrating and almost impossible to make entertaining.
Last edited by Offfit#6199 on Nov 23, 2025, 9:00:17 AM
"
Offfit#6199 wrote:
For me it's not just bad cause of new mechanics acttivity, i like puzzles and different solutions with stepping further in levels. So, i may be opposite in this, cause i would like that idea of atlas where are citadels and other activities that may become like bridges, etc to acquire new locations. And i want even more of them.

But for me it a problem where i want coal but digging it with knuckles instead of a pick, without good food and illumination.

This whole your post is confusing. On paper it's fine, but who cares about idea who only looks good. If you can't understand that you can't have exploration without all that junk we have now and think some reworking will do the job, I can't help you.
On Probation Any%
"
Dxt44#4050 wrote:

This whole your post is confusing. On paper it's fine, but who cares about idea who only looks good. If you can't understand that you can't have exploration without all that junk we have now and think some reworking will do the job, I can't help you.


Help me, please 🤣
Yea, let's turn PoE2 into bugged version of PoE1.

Let's just copt paste map and scarab system.

What can go wrong?
"
zeddy123#4861 wrote:
I know its been said a million times before, but I genuinely want to give my feedback and I pray GGG fundamentally changes this.

The campaign in POE 2 is God-Tier, but the endgame Atlas ruins the entire game for me, and every single friend/guild member I have.

The Delve-Esque infinite Atlas CANNOT be the main mapping stratergy. I appreciate GGG expermenting and trying new things. Please continue experimenting, but we must also realise that some experiments fail. And this one is a MASSIVE failure.

All the patches after are all BAND-AID fixes on a fundamentally broken mapping system.

We don't want to open and load 1000 maps after doing endgame for a few days. We don't want to run random Vaal-City maps. We don't want to find Citadels for days on end. We don't want to take 50 years to juice a map, then forget where the map was. We don't want to be stuck in a forever option paralysis.

Give back the agency to choose what we want to run, what mechanic we want to add, what we want to juice.

It's a MASSIVE turn-off for a significant portion of the playerbase. It was fun in 0.1 because it was novel. After 3 leagues of this, please, DO NOT add any more random band-aids / corruption - cleansing etc etc.

Just turn it into an out of map mechanic like Delve. Whoever enjoys it can still run them that way. And please give us a normal mapping system like other ARPG's. (Don't have to look far, you already have the best one ever made in POE 1).

If we have the same mapping system, I don't know howmany more leagues I can keep going.

The infinite Atlas system is quite good end game system. It allows interesting mechanics like anomaly maps like Mansion in the Mist, Estazunti Vault, etc, etc.

If GGG can make the Atlas zoom out more so that the players can easily see more things, it would be great.

There's potential in the infinite Atlas system for GGG to implement more interesting things in the future. This is something worth keeping and improving on.
34pre98qua
Yes.
Zoom.
Search.
Fix non-conpletable nodes.
Fix unconnected maps.
Fix inaccessible boss maps.
Add more local juice.
Make spawn rate of points of interest consistent.

What you wanna do after you map full Atlas?

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