garbage colletion is too aggressive maybe
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I dont know if its just me, but it feels like every area gets loaded cold from storage, every single time you switch zones.
Like, im sitting in T16 8mod map with deli and ram usage almost never exceeds 4.5gb, but there is still something thats not cached? are previous instance assets not cached? I think there might be free asset loading order optimisations. Why? Free memory is literally free, there is no downside to using it if system has it. And its not just maps in general, it feels like every asset get loaded from tightly packed zip file. For example, open map, die, get respawned in hideout, go back to map; total time taken is almost minute. I just got the feeling that there is either something wrong with garbage collection or caching files to ram in general. i5-8600k/16gb/3060ti 12gb/w10/lowish grafs, DX12 E: I switched to default settings on nvidia control panel, and everything works 50% more better Last edited by mayhemi#1181 on Mar 1, 2026, 5:47:32 PM Last bumped on Dec 3, 2025, 9:53:39 PM
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