Rarity Replacement Idea

Since Jonathan said they need to find a stat that can replace rarity, I came up with this idea.

I would like a mod that is something like:

#% less/reduced sprinting momentum.
Or +# to sprinting smoothness.

The latter being a stat that scales non-linearly with an internal formula that GGG can tune. Sprinting smoothness would reduce sprinting momentum and increase the chance of sliding across obstacles instead of colliding during sprinting.

Justification:

Sprint does not affect moment-to-moment combat, just like rarity, due to the heavy stun mechanic.

It does not give you a direct offensive/defensive bonus.

Sprint should also be disabled in boss fights. This should be regardless of whether it replaces rarity or not.

Having more control over your character movement while going from pack to pack (especially with the now lowered pack size) is a desirable stat that you would want, but only up to a point (again, like rarity).

Therefore, it acts like another axis of scaling that really powerful characters can invest in to increase their efficiency (this was what rarity on gear was supposed to do).

However, this is not a direct speed boost. You are not moving faster; you are just navigating corners more easily.

Therefore, it feels a lot less mandatory compared to rarity in early progression when you mainly want more power. However, if you do get it, it won't make you feel terrible like getting Light Radius.

Finally, sprinting is a relatively new stat without many interactions in the game. Therefore, a stat like this is less likely to break things if implemented. Exceptional cases, such as the new Pathfinder ascendancy node, can still be individually addressed if they are OP, as there are not many of them.
Last bumped on Dec 6, 2025, 12:49:07 PM

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