Core Problem of POE 2 explained by Chris Wilson

https://www.youtube.com/clip/UgkxSkh2qQHe1LM6AMqjvZTX9POq1sHoWKZS


shallow endgame - after 6 years of development
split community - zoomers vs methodical combat enjoyers





Last bumped on Dec 8, 2025, 11:15:26 AM
I feel like they've spent too much time developing the campaign, nowadays early access games releases with no campaign/singleplayer mode and focus on the endgame/pvp aspect first and foremost

Unfortunately ggg took too long to change priorities, but at the same time it's also their own fault for wanting to launch early access in 2024 no matter what

I think 0.5 is going to be how EA should've been released but we'll see
It does feel like most people are secretly waiting for him to announce a new gaming company and ARPG he is working on.
"
It does feel like most people are secretly waiting for him to announce a new gaming company and ARPG he is working on.


He already announced Light Pattern.
there's also a game being made by moon beast productions which is supposedly a bunch of D2 dev's:

https://www.youtube.com/watch?v=Fcq03McV69g
Game feels like the ydo develop player characters for meaningful combat, but all the environment is just pasted from poe1 and does not fit into what player should be facing.

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