Tonhão's bug report - Xbox - FotV - Act 1

Platform: Xbox Series X
Game language: Brazilian Portuguese
Class: Warrior/Bear of Kitava
League: Cake of the Vaal
Patch version: 0.4.0


# Bugs

## Inventory
- Items dont "shrink" when moved from the inventory to a quad-tab if you use Y (moving manually does not trigger the bug). https://pasteboard.co/0YUrWkr5Dd2N.png
- Items don't shrink when equiped (they don't fit in the frame). https://pasteboard.co/NdidwyWm1JZu.png
- Sometimes, it's not possible to unequip weapons from weapon set 2 using X.
- Sockets are not displayed if you use a artificer orb or if you put a rune in it (at least on talismans).
- When applying a currency to an item, the selection gets crooked (it gets bigger and the selection does not match the item size).

## NPCs
- The button icons to access shops and options are not displayed for any of the npcs in Clearfell.
- After defeating Geonor, the NPCs dialogs were fast forwarded (all NPCs, all dialog options). (the act transition cut scene played correctly, but the bug persisted on Act 2 - Zarka's dialogs were fast forwarded). Killing the game fixed it.
- In Act 2 Mortimer line didn't play instead I got the message: Mortimer: Count_Skill_AttackLine_4.

## Filters
- Filters are not working (I'm using a custom neversink filter). Update: Nevermind, it worked after I updated and exported it again on filterblade.

## Skill gems
- The quality effects of "Furor Selvagem" (spirit gem) are not displayed.
- Furor Selvagem says it has a limit of 20, but shows a percentage on the UI.
- Efficiency I is offered to support Furor Selvagem, but can't be applied to skills that reserve spirit.

## UI
- Fury: I know I have fury, I just don't know how much, is there a clear way to check so I can min-max the fun out of the game? (Can you add this info to the character sheet instead?)

## Crashes
- I got 2 crashes on the first 20min of play. One when swapping cosmetics and another when fighting the witch in the forest.
- The game gave me a black screen when I was approaching Geonors checkpoint (I hit the wall and scenario when black, but the menus, chat and bar were not affected).

## Boss fight
- During Geonor's fight, the sound effects went mute, only the music and voice lines could be heard (this was near the end of the fight, I was using the bear). Correction, everything went mute, I could only hear the torch sounds, and the music effect that plays when you kill Geonor. (This persisted even after starting Act 2. Killing the game fixed it).

# League mechanic
- The icons for the rooms in the new league mechanic are not being displayed on the side menu (you have to select then to read the long description to be able to see the icons). https://pasteboard.co/F35ibT7WSDlc.png
- Mobs that throw bombs can throw them through blocked passages (red walls).
- We need a faster way to exit the temple ruins, can you implement the same method you used in abysses?

# Translation
- The informations for the new vaal ruin mechanics are not translated to Brazilian Portuguese.

## General feedback
- Running with the bear feels soooooo goooood! The jump into running feels very natural.
- The attack animations are on point.
- The voices transitioning during combat dialog is peak.
- The new pause menu looks great. Good job!


Ps: No time to revise anything, I gotta get back into the game!
Last edited by alfarichard#8779 on Dec 12, 2025, 6:53:25 PM
Last bumped on Dec 12, 2025, 6:42:35 PM

Report Forum Post

Report Account:

Report Type

Additional Info