did any 0.3.x QoL features didn't make it into 0.4?
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i feel like getting heavy stun locked when dodge rolling in between mobs. which was not the case in later 0.3.
i dodge roll, getting hit, i fall to the ground = heavy stun lock. there was a QoL extention of the grace time period for not getting stunned when using dodge roll. i suspect it is missing or cut shorter! last week i was only able to be heavy stunned if i was dodge rolling into sprint, at least 1 foot sprint animation. now i get just heavy stunned when dodge rolling inbetween mobs with no intent of sprinting. Last bumped on Dec 19, 2025, 11:05:37 AM
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I am definitely experiencing a greater frequency of heavy stuns when I am dodge rolling, and am also wondering if a lot of things from the end of 0.3 somehow got reverted in 0.4. Dodge rolling into heavy stuns, volatile plants not disappearing when the rare that creates them dies, etc.
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