Secret changes in 0.4
|
I did notice a lot of secret changes in 0.4 that were not im the patch notes.
- Campaign was tuned up, its harder (not much, but it was) - Mobs in general are hitting harder, its wasnt just a HP change. - Breach and delirium are staying up way longer than before - New rares feel like uniques, you need to think about their skills, at least at mid gear. All these changes were great. Combined with the effectivness stat, it made us use way more resources to overcome hard maps. Crowd control is king ( freeze, stun) and debuffs like armour break, ignite helps a lot. A good change from "all we need is movespeed and clunky travel skill exploits" Playing with druid made me think in a lot of offensive and defensive layers. Its not just about scaling dps. It felt way more complex than that. Its a very engaging and well designed class. A shit ton of uniques have sinenrgies with the class mechanics. Sprint + dodge rolling all the time is becoming natural. A few more leagues and it will feel like driving a car, you just do it. Big big win. I still think some ranged classes need a few more downsides ( dont get me wrong, i also enjoy playing them, but they still have advantage over melee, they are safer. So maybe make them squishier) If we keep going in this direction poe2 will be in a good spot. Now about the vaal temples I dont know. It is a good idea. But i feel its missing something. Last edited by zepberonha#9748 on Dec 15, 2025, 2:29:09 PM Last bumped on Dec 16, 2025, 9:25:57 PM
|
|
|
Yeah I am enjoying the new content but you are correct. It does feel like its missing something. Its like 98% complete lol
|
|
|
Game is easier than even was - it's much. much more than a poe 1 than a 0.3 was.
Barely everything is dying in 20 seconds. i wish for all mobs to have like 40 more hp and halving amount of them with allowing us to build better survivability in tree as it didn't even have hp Last edited by saashaa#5518 on Dec 15, 2025, 3:27:18 PM
|
|
" Yeah more engaging fights. Effectivness is working for monster. However, the increased loot pool are one (1) more gold pile and two (2) more armour slots, not chaos orbs. I am referring to Tier-12 and Tier-13 waystones in maps. The loot drop is currently terrible outside any league mechanic (abyss, ritual, deli, breach) - 1-2 essence and 2 exalts, 1 regal and 7 regal shards for one entire map does not reflect a healthy loot experience for 7-12minutes with 5mods waystones. To summarize, effectivness in monster needs to be better loot than 36% delirum from previous patches. Currently it is not. |
|
" They cant change the game too much from one season to another, or ppl will go crazy. But it was a step in the right direction. 2 more leagues and we will prob get there. |
|
" Game just start to shine in t15 juiced maps with item rarity on gear. However loot is better than 0.3 on lower tier maps |
|
|
I think there's a secret ascension, in 0.3 it was the Abyssal Lich, but there were hints about it, but in 0.4 it was silent or we don't notice that. It's probably just my paranoia.
|
|
























