Viper is now an issue for minions due to stun nerf - invulnerability is a bad mechanic
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Viper has always been a bit of an issue for minion builds, as she wipes the minions when she comes out of invulnerability, and returns to invulnerability when the minions spawn again, effectively taking very little damage from them after the first ~40% is done in the first few seconds.
There was a way around this by stunning and killing her, but now you've reduced the damage taken while stunned(!), so this doesn't work anymore. I can dodge maybe 5 shield wall spear waves, but at some point they start to hit so tap out is needed. And sometimes the walls surprise hit twice at the same time, which can one shot most characters. To make matters even worse, you encounter Viper just after when you hit 41, which unlocks +2 minion levels for hats, scepters and amulets. None of which you are likely to have at the fight, as they are rare. And yes, HC SSF btw. Tomorrow I'll try despawning the minions at spear wall with secondary weapon slot and respawn when its over, but this is just poor gameplay, caused by the invulnerability period. It doesn't matter how many skelly archers (14) or storm mages (11) I have with plenty of damage, they don't deal any damage after the beginning. So: get rid of the invulnerability, its bs. Last edited by Legioona#1076 on Dec 15, 2025, 9:13:41 PM Last bumped on Dec 15, 2025, 9:19:53 PM
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Alternatively, have a max limit (3?) she can trigger the shield wall. Thats fine also.
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