Djinn Problems

Just unlocked the Djinn and it has so many weird issues. Looking at the passive tree in game, not a single node will show you the stat changes with the Djinn skills, even though I can confirm they scale with minion damage. The same goes for support gems. If going under the all support gems tab, it will just not tell you what is compatible with the Djinn skills. These problems, to me, just indicate this ascendancy feeling kinda rushed. Very strange problems. Another huge problem is that you cannot utilize the weapon set mechanic with these skills. Switching to a weapon set that does not have the Djinn skills just completely despawns them, and you cannot use the skills again to bring him back. If this is intended, that is just really bad design. I feel as though this would not be such an issue if you could properly utilize a build with only Djinn skills, but taking a look at my last problem, you can see that is pretty difficult and clunky. All skills associated with a specific Djinn must use the same support gems. This essentially neuters any creative builds you would like to do with the Djinns, because you are essentially locked to only 5 support gems if you are only playing with Djinn skills. I hope this does not remain, because this will make the ascendancy feel so stale sooooo fast.

I genuinely like many parts of this game and hope they take it in a great direction. I cannot force myself to partake in this ascendancy anymore because of these issues. It is not intuitive, and will become unfun very fast. Please do better. Thank you.
Last bumped on Dec 16, 2025, 8:10:39 PM
Working as intended.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.
I second the motion.

Djinn commands that are getting canceled by a change of weapon set is a shame. That force Djinn players to use only 1 weapon set, or at least discourage min-maxing stats or avoiding entirely the weapon set mechanisms which is awesome.

About support gems, i understand the limitation they impose because that would means you could have up to 8 'free' Skills to manage in addition to your 10 allowed skills. This would also impact the limits of support gems used in a build, which dilute the power of your skills. This would requires at most 500 points distributes amongs your stats like str/dex/int.

In my fantasy world, i agree that I would like to customize each djinn skills independtly

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