Rough transition from interlude to mapping
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So they wanted a smoother experience going from Campaign/Interlude to maps, to "fix" that, they reduced the monster density, who the fuck cares about the trash mobs? What is really the problem are the forces bosses in every map, and not just any boss, the first bosses I encounter are fucking Viper and Benedictus.
I rather face Geonor, Jamanra or Doriyani that are the Act end bosses, all them forced 2-phase bosses with immunity. I mean how do they expect us to have a variety of builds when this is what you're facing, should everyone use the same meta builds until we're geared enough for what we wanna run? The most complex stuf they can put together (look at the season mechanic that no ones understands), but basics like more than one person can have the same character name, normal map size, checkpoints, market tab not covering my character stats, a sort button inventory etc. 0.3 was great, I love the Abyssal mechanic, but 0.4 is a trainwreck Last bumped on Dec 16, 2025, 5:15:56 PM
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