End game balance

I’ve been playing Druid, bear build with stacking rage and rampage. Effectively melee with a decent Aoe.

Im running T15 with 4 mods, just to have a few revives and would have done about 30 maps today. Not one of those 20 did I drop more than 2 waystones, 80% I dropped one and about 10% none. This balance seems really off.

Second thing is the drops, I’ve got some decent cheap gear, 2.5k life, 7k armour, ~20% recoup life, 250 life/s regen, capped ele res, over 100% armour applies to ele and an ok self-crafted talisman. In about 3 hours of maps, 0 divines and 0 upgrades to my gear. Best drop was an omen of abyssal echos. I’m just curious what is the target end game experience? Running rare multi revive maps at T15 and tablets with rarity, how many divines an hour are you expected to drop? What about exalts or chaos? How about gear with 3-4 t1 or t2 rolls? Currently and it may just be me but it is pointlessly boring to run 4 hours of maps with no divines or no decent chances to upgrade gear, it’s just a waste of time.

Thirdly, defences… the game balance between uniques and white mobs is horrible. Out of those maps, I’ve died once or twice to a map boss (big monkey with a pillar hurts!) but most often I’ve died to sprinting through a map, not seeing a rare or white pack and dying before being able to get back up off the ground (even with spamming life flasks and 20% recoup life). Sure, sprinting can have a penalty but how often should falling over result in death? Especially when you only get a limited number of revives a map. The knockdown timer is way too long and there is no way to mitigate it. Then the other deaths that shouldn’t happen in a balanced game, one-shot from off screen by two white doryani lightning mobs, the pain of being melee and having to fight a cannot recover over 50% with temporal bubble or chilled ground, the general balance of some rare skills is way off too, some tickle and others one shot with no cues as which is which. The life/armour side of the tree feels horrible to play and no foreseeable way to mitigate damage meaningfully, white mobs should not be causing comparatively more deaths than map bosses.

So here I am sitting at relative high level maps with the prospect of 8-10 hours investment for maybe… maybe… one noticeable gear slot upgrade compared to the 5-10 ex gear bought on day 1.

Is this the vision? Or am I doing something wrong?
Last bumped on Dec 16, 2025, 9:01:37 PM
You really need to stack rarity for endgame unfortunately. I haven't used IR at all in SSF and drops are pretty abysmal but I'm a fan of slower progression. For druid, slotting a move like Wing Blast to cancel out of your sprint helps in not getting stunned. I always invest in reduced slowing potency of debuffs. I believe you can get 53% on the druid tree which is easier if you have the oracle ascendancy as it gives you an alternative path to reach the last few nodes. I believe there's 60% decreased effect of curses in between the druid and sorceress trees. I don't like to throw away maps just because of their mods but it's definitely an option.

It seems you really need to target 1 thing to make a profit in trade league rather than just map randomly
I only play SSF and it is my duty as one to inform you of my status.

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