Shade Walker is aweful for melee chars.

I am a melee only warbringer with 3k life, capped all res, 1.5k regen.

Fighting a shade walker, who is melee as well (I'm thorns so ranged ones aren't as bad), it just straight up teleports on me, degening me before I can even leave the circle, sometimes I have 2-300 hp left, double flask, to get ready for the next time. I can't even kill it because to attack it I have to get in the puddle.

Can this please get addressed, I can't finish 30% of my abyss's because this stupid modifier that has no counterplay other than "just play a ranged character".
Last bumped on Dec 18, 2025, 6:43:19 PM
100% agreed.

Shade walker is entirely overtuned.
Ranged it's pretty bad, melee is utterly screwed.
I hope they take a look at this because it's awful to play against as melee. I don't get why it would disable regen. It shouldn't be a thing in the game. Why make players put points into regen if there will be monsters that are going to make it useless in end-game maps.

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